DocumentCode
727850
Title
Serious games for cognitive rehabilitation: Forms of interaction and social dimension
Author
Rocha, Rui ; Reis, Luis Paulo ; Rego, Paula Alexandra ; Moreira, Pedro Miguel
Author_Institution
DSI - Dept. de Sist. de Informacao, Univ. do Minho, Guimaraes, Portugal
fYear
2015
fDate
17-20 June 2015
Firstpage
1
Lastpage
6
Abstract
Rehabilitation processes follow, as a rule, intensive training programs, composed of repetitive and monotonous tasks for patients. The introduction of serious games in these processes can help in motivating patients, increasing their interest in the exercises to perform. These games should be set taking into account characteristics that are able to stimulate and train cognitive functions as well as features that require some kind of motor activity in order to stimulate and attract patients´ attention. This article presents a literature review on serious games for cognitive rehabilitation and a set of characteristics that are considered important for serious game development in this area which include the use of natural and multimodal interfaces and a social dimension such as collaboration, competition and the concept of handicap.
Keywords
cognition; patient rehabilitation; serious games (computing); user interfaces; cognitive functions; cognitive rehabilitation process; monotonous tasks; motor activity; multimodal interfaces; natural interfaces; patient attention; repetitive tasks; serious games; social dimension; training programs; Androids; Brain injuries; Collaboration; Games; Laser radar; Software; Training; NUI; cognitive rehabilitation; games; rehabilitation; serious games;
fLanguage
English
Publisher
ieee
Conference_Titel
Information Systems and Technologies (CISTI), 2015 10th Iberian Conference on
Conference_Location
Aveiro
Type
conf
DOI
10.1109/CISTI.2015.7170501
Filename
7170501
Link To Document