DocumentCode
727930
Title
Distributed flight simulation environment using flight simulator X
Author
Rodrigues, Cristiano ; Castro Silva, Daniel ; Rossetti, Rosaldo J. F. ; Oliveira, Eugenio
Author_Institution
Dept. of Inf. Eng., Univ. of Porto, Porto, Portugal
fYear
2015
fDate
17-20 June 2015
Firstpage
1
Lastpage
5
Abstract
The crescent diversity and heterogeneity of vehicles increases the importance of simulation platforms that can reproduce missions using several kinds of vehicles. A platform is being developed at LIACC for this purpose, using Microsoft Flight Simulator X as the simulation engine. Because this simulator has some constraints involving its active simulation area around the player´s central aircraft, a strategy needed to be created to deal with the problem. A proof of concept was implemented, using two different instances of the simulator and moving the aircraft seamlessly from one simulator to another, thus augmenting the available simulation area and distributing the simulation workload by several network-connected machines.
Keywords
aerospace simulation; aircraft; LIACC; Microsoft Flight Simulator X; crescent diversity; distributed flight simulation environment; network-connected machines; player central aircraft; simulation area; simulation workload; vehicles heterogeneity; Adaptation models; Aircraft; Atmospheric modeling; Computer architecture; Games; Trajectory; Vehicles;
fLanguage
English
Publisher
ieee
Conference_Titel
Information Systems and Technologies (CISTI), 2015 10th Iberian Conference on
Conference_Location
Aveiro
Type
conf
DOI
10.1109/CISTI.2015.7170615
Filename
7170615
Link To Document