• DocumentCode
    727930
  • Title

    Distributed flight simulation environment using flight simulator X

  • Author

    Rodrigues, Cristiano ; Castro Silva, Daniel ; Rossetti, Rosaldo J. F. ; Oliveira, Eugenio

  • Author_Institution
    Dept. of Inf. Eng., Univ. of Porto, Porto, Portugal
  • fYear
    2015
  • fDate
    17-20 June 2015
  • Firstpage
    1
  • Lastpage
    5
  • Abstract
    The crescent diversity and heterogeneity of vehicles increases the importance of simulation platforms that can reproduce missions using several kinds of vehicles. A platform is being developed at LIACC for this purpose, using Microsoft Flight Simulator X as the simulation engine. Because this simulator has some constraints involving its active simulation area around the player´s central aircraft, a strategy needed to be created to deal with the problem. A proof of concept was implemented, using two different instances of the simulator and moving the aircraft seamlessly from one simulator to another, thus augmenting the available simulation area and distributing the simulation workload by several network-connected machines.
  • Keywords
    aerospace simulation; aircraft; LIACC; Microsoft Flight Simulator X; crescent diversity; distributed flight simulation environment; network-connected machines; player central aircraft; simulation area; simulation workload; vehicles heterogeneity; Adaptation models; Aircraft; Atmospheric modeling; Computer architecture; Games; Trajectory; Vehicles;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Information Systems and Technologies (CISTI), 2015 10th Iberian Conference on
  • Conference_Location
    Aveiro
  • Type

    conf

  • DOI
    10.1109/CISTI.2015.7170615
  • Filename
    7170615