DocumentCode
729567
Title
Improving headphone user experience in ubiquitous multimedia content consumption: A universal cross-feed filter
Author
Li, Francis F.
Author_Institution
Sch. of Comput. Sci. & Eng., Univ. of Salford, Salford, UK
fYear
2015
fDate
17-19 June 2015
Firstpage
1
Lastpage
6
Abstract
High performance audio and video codecs and ever increasing bandwidths of data communications networks have enabled multi-platform delivery of high definition media content via transmission channels such as terrestrial broadcast, broadband IP networks and mobile telecommunications systems. Media content consumption becomes ubiquitous and more personalized than ever before and audio is often rendered through headphones. Attentions should be paid to sound quality, and therefore high definition virtual auditory space (VAS) is sought after as an ideal solution. Stereophonic and surround sound are still commonplace while spatial audio is in its infancy to meet the demand of 2.5/3 D high definition video. Binaural headphone rendering offers ultimate spatial audio and source localization; however, individual head-related transfer functions (HRTFs), head movement tracking and suitably synthesized signals are needed to achieve its full potential. Most audio recordings to date are intended and hence best for loudspeaker rendering. Good cross-feed filters can be an interim solution to improve headphone user experience. This paper proposes a universal cross-feed filter. HRTFs at specific source locations were first considered to derive the cross-feed filters. User preferred HRTF parameters were also identified with a variety of representative soundtracks. The transfer functions were measured and simplified to derive user preferred universal cross-feed filters for all. Validation tests confirmed improved listening experience.
Keywords
audio coding; data communication; headphones; high definition video; multimedia communication; transfer functions; ubiquitous computing; video codecs; video coding; audio codec; audio recordings; binaural headphone rendering; broadband IP networks; data communications networks; head movement tracking; head-related transfer functions; headphone user experience; high definition media content; high definition video; high definition virtual auditory space; loudspeaker rendering; mobile telecommunications systems; multiplatform delivery; sound quality; source localization; stereophonic sound; surround sound; terrestrial broadcast; transmission channels; ubiquitous multimedia content consumption; ultimate spatial audio; universal cross-feed filter; user preferred HRTF parameters; video codec; audio technology; cross feed filter; head-related transfer function; signal processing; subjective evaluation; usability;
fLanguage
English
Publisher
ieee
Conference_Titel
Broadband Multimedia Systems and Broadcasting (BMSB), 2015 IEEE International Symposium on
Conference_Location
Ghent
Type
conf
DOI
10.1109/BMSB.2015.7177202
Filename
7177202
Link To Document