DocumentCode :
729925
Title :
Direct impulse-based rendering in force feedback haptics
Author :
Mohtat, Arash ; Kovecses, Jozsef
Author_Institution :
Dept. of Mech. Eng., McGill Univ., Montreal, QC, Canada
fYear :
2015
fDate :
22-26 June 2015
Firstpage :
313
Lastpage :
320
Abstract :
In certain haptic applications, producing a sharp feeling of impact is important for high-fidelity force feedback rendering of virtual objects. This paper studies the direct impulse-based rendering paradigm to achieve this goal. Three main challenges are identified and some solutions are proposed. The first one is the energy deviation due to the sampled-data settings. Since the deviation tends to have a dissipative nature, it is called unsolicited dissipation and is suggested to be countered by applying a larger adaptive coefficient of restitution based on energy monitoring. The second challenge is the actuation limits which can be met by distributing the impulse into a sequence of force commands over successive intervals. The third is rendering resting contacts which is proposed to be done using a hybrid penalty-impulse-based technique. This paper develops a systematic way for collecting all the required mathematical formulations, analysis of the aforementioned issues and implementation of the solutions within a unified control-oriented framework entitled the generalized contact controller (GCC). Our initial simulation and experimental results show the promising aspects of the direct impulse-based rendering and the GCC framework for generating a sharper unfiltered feeling of impact at relatively low sampling rates compared to virtual coupling-based indirect methods.
Keywords :
force feedback; haptic interfaces; rendering (computer graphics); virtual reality; GCC; direct impulse-based rendering; energy deviation; energy monitoring; force commands; force feedback haptics; generalized contact controller; haptic applications; high-fidelity force feedback rendering; hybrid penalty-impulse-based technique; mathematical formulation; resting contact rendering; sampled-data settings; unsolicited dissipation; virtual coupling-based indirect method; virtual objects; Computational modeling; Couplings; Force; Force feedback; Numerical models; Rendering (computer graphics);
fLanguage :
English
Publisher :
ieee
Conference_Titel :
World Haptics Conference (WHC), 2015 IEEE
Conference_Location :
Evanston, IL
Type :
conf
DOI :
10.1109/WHC.2015.7177731
Filename :
7177731
Link To Document :
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