Title :
Quick Trigger on Stack Overflow: A Study of Gamification-Influenced Member Tendencies
Author :
Yong Jin ; Xin Yang ; Kula, Raula Gaikovina ; Eunjong Choi ; Inoue, Katsuro ; Iida, Hajimu
Author_Institution :
Nara Inst. of Sci. & Technol., Nara, Japan
Abstract :
In recent times, gamification has become a popular technique to aid online communities stimulate active member participation. Gamification promotes a reward-driven approach, usually measured by response-time. Possible concerns of gamification could a trade-off between speedy over quality responses. Conversely, bias toward easier question selection for maximum reward may exist. In this study, we analyze the distribution gamification-influenced tendencies on the Q&A Stack Overflow online community. In addition, we define some gamification-influenced metrics related to response time to a question post. We carried experiments of a four-month period analyzing 101,291 members posts. Over this period, we determined a Rapid Response time of 327 seconds (5.45 minutes). Key findings suggest that around 92% of SO members have fewer rapid responses that non-rapid responses. Accepted answers have no clear relationship with rapid responses. However, we did find that rapid responses significantly contain tags that did not follow their usual tagging tendencies.
Keywords :
computer games; question answering (information retrieval); social networking (online); software metrics; Q&A Stack Overflow online community; SO members; active member participation; distribution gamification-influenced tendencies; gamification-influenced member tendencies; gamification-influenced metrics; rapid response time; reward-driven approach; Communities; Context; Data mining; Measurement; Software; Tagging; Time factors; Gamification; Mining Software Repositories; Online Community tendencies;
Conference_Titel :
Mining Software Repositories (MSR), 2015 IEEE/ACM 12th Working Conference on
Conference_Location :
Florence
DOI :
10.1109/MSR.2015.57