DocumentCode
734450
Title
Gamifying a PhD taught module: A Journey to Phobos and Deimos
Author
Butgereit, Laurie
Author_Institution
Nelson Mandela Metropolitan Univ., Port Elizabeth, South Africa
fYear
2015
fDate
6-8 May 2015
Firstpage
1
Lastpage
9
Abstract
Gamification is the incorporation of game mechanics into a non-gaming environment such as business, health and education. In 2013 the author taught an Internet based semester module on Information Technology. The participants in that module were in full-time employment and often also had family commitments. During that semester nearly 80% of the homework was returned late. In 2014 the author taught the same semester module to a similar group of participants; however, the author included eight different game mechanics in the module. These eight mechanics were over-arching story, short term goals, points, leaderboards, badges, levelling, onboarding and engagement loops. This paper describes how these eight mechanics were introduced into the module and the positive results which were obtained.
Keywords
Internet; computer aided instruction; computer games; Internet based semester module; PhD taught module; game mechanics; gamification; Androids; Business; Computers; Education; Games; Humanoid robots; Internet; education; gamification; mooc;
fLanguage
English
Publisher
ieee
Conference_Titel
IST-Africa Conference, 2015
Conference_Location
Lilongwe
Type
conf
DOI
10.1109/ISTAFRICA.2015.7190516
Filename
7190516
Link To Document