DocumentCode :
739826
Title :
Detecting Predatory Behavior in Game Chats
Author :
Cheong, Yun-Gyung ; Jensen, Alaina K. ; Gudnadottir, Elin Rut ; Bae, Byung-Chull ; Togelius, Julian
Author_Institution :
Department of Computer Engineering, Sungkyunkwan University, South Korea
Volume :
7
Issue :
3
fYear :
2015
Firstpage :
220
Lastpage :
232
Abstract :
While games are a popular social media for children, there is a real risk that these children are exposed to potential sexual assault. A number of studies have already addressed this issue, however, the data used in previous research did not properly represent the real chats found in multiplayer online games. To address this issue, we obtained real chat data from MovieStarPlanet, a massively multiplayer online game for children. The research described in this paper aimed to detect predatory behaviors in the chats using machine learning methods. In order to achieve a high accuracy on this task, extensive preprocessing was necessary. We describe three different strategies for data selection and preprocessing, and extensively compare the performance of different learning algorithms on the different data sets and features.
Keywords :
Context; Feature extraction; Games; Labeling; Machine learning algorithms; Media; Social network services; Chat; data mining; game data; natural language processing (NLP); preprocessing; sexual predator; text classification;
fLanguage :
English
Journal_Title :
Computational Intelligence and AI in Games, IEEE Transactions on
Publisher :
ieee
ISSN :
1943-068X
Type :
jour
DOI :
10.1109/TCIAIG.2015.2424932
Filename :
7091007
Link To Document :
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