DocumentCode
743470
Title
Representations and Algorithms for Force-Feedback Display
Author
Otaduy, Miguel A. ; Garre, C. ; Lin, M.C.
Author_Institution
Dept. of Comput. Sci., Univ. Rey Juan Carlos (URJC Madrid), Mοstoles, Spain
Volume
101
Issue
9
fYear
2013
Firstpage
2068
Lastpage
2080
Abstract
“Haptic rendering” or “haptic display” can be broadly defined as conveying information about virtual objects or data to a user through the sense of touch. Among all applications of haptic rendering, force-feedback display of contact interactions with rigid and deformable virtual models through the sense of touch has matured considerably over the last decade. In this paper, we present a general framework for force-feedback display of rigid and virtual environments, and we outline its major building blocks. We focus on computational aspects, and we classify algorithms and representations successfully used in the three major subproblems of force-feedback display: collision detection, dynamics simulation, and constrained optimization. In addition, force-feedback display is an integral part of a multimodal experience, often involving both visual and auditory display; therefore, we also discuss the choice of algorithms and representations for force feedback as a part of multimodal display.
Keywords
digital simulation; display devices; force feedback; haptic interfaces; auditory display; collision detection; constrained optimization; deformable virtual models; dynamics simulation; force-feedback display; haptic display; haptic rendering; multimodal display; multimodal experience; virtual objects; visual display; Collision avoidance; Deformable models; Haptic interfaces; Heuristic algorithms; Rendering (computer graphics); Visualization; Collision detection; contact modeling; force-feedback display; haptic rendering; physically-based simulation;
fLanguage
English
Journal_Title
Proceedings of the IEEE
Publisher
ieee
ISSN
0018-9219
Type
jour
DOI
10.1109/JPROC.2013.2246131
Filename
6479222
Link To Document