Title :
Distributed Multiple Description Video Transmission via Noncooperative Games With Opportunistic Players
Author :
Milani, S. ; Calvagno, Giancarlo
Author_Institution :
Dept. of Inf. Eng., Univ. of Padova, Padua, Italy
Abstract :
Recent works have shown how multiple description coding proves to be an effective solution for multimedia streaming over peer-to-peer (P2P) and content delivery networks (CDNs). However, the presence of losses and congestions throughout the network affects the visual quality of the reconstructed sequence at the end terminal. These inconveniences can be mitigated by specifying different levels of Quality of Service, but an optimal packet classification is hard to obtain since P2P and CDN protocols operate at higher protocol layers (ignoring network conditions of the lowest stages), the network can be quite distributed and little information can be available regarding other network segments involved in the transmission. The peculiarities of the transmission scenario require a distributed and robust packet classification strategy that grants both intra-stream and inter-stream diversities among the loss patterns for the different streams. The classification approach presented here is characterized via a noncooperative game, where the different uploading nodes are players/descriptions competing for the allocation of the available network resources. Each player may switch from a selfish strategy to a more cooperative strategy according to its convenience (opportunistic players). Experimental results show that the proposed solution proves to be quite effective under different network scenarios.
Keywords :
cooperative communication; game theory; media streaming; peer-to-peer computing; protocols; quality of service; video coding; CDN protocol; P2P network; P2P protocol; classification approach; content delivery networks; cooperative strategy; distributed multiple-description video transmission; distributed packet classification strategy; end terminal; inter-stream diversity; intra-stream diversity; loss patterns; multimedia streaming; multiple-description coding; network resource allocation; network segments; noncooperative games; opportunistic players; optimal packet classification; peer-to-peer networks; protocol layers; quality of service; reconstructed sequence; robust packet classification strategy; selfish strategy; uploading nodes; visual quality; Game theory; Games; Peer-to-peer computing; Protocols; Quality of service; Streaming media; Video sequences; Content delivery networks (CDNs); game theory (GT); multiple description coding (MDC); opportunistic players; peer-to-peer (P2P) network;
Journal_Title :
Circuits and Systems for Video Technology, IEEE Transactions on
DOI :
10.1109/TCSVT.2014.2334066