DocumentCode
747928
Title
Learning to control brain rhythms: making a brain-computer interface possible
Author
Pineda, Jaime A. ; Silverman, David S. ; Vankov, Andrey ; Hestenes, John
Author_Institution
Cognitive Sci. Dept. 0515, Univ. of California, San Diego, La Jolla, CA, USA
Volume
11
Issue
2
fYear
2003
fDate
6/1/2003 12:00:00 AM
Firstpage
181
Lastpage
184
Abstract
The ability to control electroencephalographic rhythms and to map those changes to the actuation of mechanical devices provides the basis for an assistive brain-computer interface (BCI). In this study, we investigate the ability of subjects to manipulate the sensorimotor mu rhythm (8-12-Hz oscillations recorded over the motor cortex) in the context of a rich visual representation of the feedback signal. Four subjects were trained for approximately 10 h over the course of five weeks to produce similar or differential mu activity over the two hemispheres in order to control left or right movement in a three-dimensional video game. Analysis of the data showed a steep learning curve for producing differential mu activity during the first six training sessions and leveling off during the final four sessions. In contrast, similar mu activity was easily obtained and maintained throughout all the training sessions. The results suggest that an intentional BCI based on a binary signal is possible. During a realistic, interactive, and motivationally engaging task, subjects learned to control levels of mu activity faster when it involves similar activity in both hemispheres. This suggests that while individual control of each hemisphere is possible, it requires more learning time.
Keywords
electroencephalography; feedback; handicapped aids; 10 h; 5 w; 8 to 12 Hz; binary signal; brain hemisphere; brain rhythms control learning; brain-computer interface; differential mu activity; realistic interactive motivationally engaging task; similar mu activity; steep learning curve; three-dimensional video game; Brain computer interfaces; Cognitive science; Counting circuits; Data analysis; Games; Navigation; Neurofeedback; Rhythm; Systems engineering and theory; Adaptation, Psychological; Adolescent; Adult; Biofeedback (Psychology); Cognition; Electroencephalography; Evoked Potentials, Visual; Humans; Learning; Male; Motor Cortex; Photic Stimulation; Somatosensory Cortex; User-Computer Interface;
fLanguage
English
Journal_Title
Neural Systems and Rehabilitation Engineering, IEEE Transactions on
Publisher
ieee
ISSN
1534-4320
Type
jour
DOI
10.1109/TNSRE.2003.814445
Filename
1214715
Link To Document