• DocumentCode
    747928
  • Title

    Learning to control brain rhythms: making a brain-computer interface possible

  • Author

    Pineda, Jaime A. ; Silverman, David S. ; Vankov, Andrey ; Hestenes, John

  • Author_Institution
    Cognitive Sci. Dept. 0515, Univ. of California, San Diego, La Jolla, CA, USA
  • Volume
    11
  • Issue
    2
  • fYear
    2003
  • fDate
    6/1/2003 12:00:00 AM
  • Firstpage
    181
  • Lastpage
    184
  • Abstract
    The ability to control electroencephalographic rhythms and to map those changes to the actuation of mechanical devices provides the basis for an assistive brain-computer interface (BCI). In this study, we investigate the ability of subjects to manipulate the sensorimotor mu rhythm (8-12-Hz oscillations recorded over the motor cortex) in the context of a rich visual representation of the feedback signal. Four subjects were trained for approximately 10 h over the course of five weeks to produce similar or differential mu activity over the two hemispheres in order to control left or right movement in a three-dimensional video game. Analysis of the data showed a steep learning curve for producing differential mu activity during the first six training sessions and leveling off during the final four sessions. In contrast, similar mu activity was easily obtained and maintained throughout all the training sessions. The results suggest that an intentional BCI based on a binary signal is possible. During a realistic, interactive, and motivationally engaging task, subjects learned to control levels of mu activity faster when it involves similar activity in both hemispheres. This suggests that while individual control of each hemisphere is possible, it requires more learning time.
  • Keywords
    electroencephalography; feedback; handicapped aids; 10 h; 5 w; 8 to 12 Hz; binary signal; brain hemisphere; brain rhythms control learning; brain-computer interface; differential mu activity; realistic interactive motivationally engaging task; similar mu activity; steep learning curve; three-dimensional video game; Brain computer interfaces; Cognitive science; Counting circuits; Data analysis; Games; Navigation; Neurofeedback; Rhythm; Systems engineering and theory; Adaptation, Psychological; Adolescent; Adult; Biofeedback (Psychology); Cognition; Electroencephalography; Evoked Potentials, Visual; Humans; Learning; Male; Motor Cortex; Photic Stimulation; Somatosensory Cortex; User-Computer Interface;
  • fLanguage
    English
  • Journal_Title
    Neural Systems and Rehabilitation Engineering, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1534-4320
  • Type

    jour

  • DOI
    10.1109/TNSRE.2003.814445
  • Filename
    1214715