DocumentCode
749829
Title
Evolutionary Computing on Consumer Graphics Hardware
Author
Fok, Ka-Ling ; Wong, Tien-Tsin ; Wong, Man-Leung
Author_Institution
Chinese Univ. of Hong Kong, Shatin
Volume
22
Issue
2
fYear
2007
Firstpage
69
Lastpage
78
Abstract
We propose implementing a parallel EA on consumer graphics cards, which we can find in many PCs. This lets more people use our parallel algorithm to solve large-scale, real-world problems such as data mining. Parallel evolutionary algorithms run on consumer-grade graphics hardware achieve better execution times than ordinary evolutionary algorithms and offer greater accessibility than those run on high-performance computers
Keywords
computer graphic equipment; computer graphics; evolutionary computation; parallel algorithms; consumer graphics card; consumer-grade graphics hardware; evolutionary computing; high-performance computer; parallel evolutionary algorithm; Computer graphics; Concurrent computing; Engines; Evolutionary computation; Genetic programming; Hardware; Parallel algorithms; Pipelines; Rendering (computer graphics); Toy industry; evolutionary algorithms; parallel algorithm; pervasive computing; scientific computing on graphics-processing units; ubiquitous computing;
fLanguage
English
Journal_Title
Intelligent Systems, IEEE
Publisher
ieee
ISSN
1541-1672
Type
jour
DOI
10.1109/MIS.2007.28
Filename
4136862
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