Title :
High-Quality and Interactive Animations of 3D Time-Varying Vector Fields
Author :
Helgeland, Anders ; Elboth, Thomas
Author_Institution :
Oslo Univ.
Abstract :
In this paper, we present an interactive texture-based method for visualizing three-dimensional unsteady vector fields. The visualization method uses a sparse and global representation of the flow, such that it does not suffer from the same perceptual issues as is the case for visualizing dense representations. The animation is made by injecting a collection of particles evenly distributed throughout the physical domain. These particles are then tracked along their path lines. At each time step, these particles are used as seed points to generate field lines using any vector field such as the velocity field or vorticity field. In this way, the animation shows the advection of particles while each frame in the animation shows the instantaneous vector field. In order to maintain a coherent particle density and to avoid clustering as time passes, we have developed a novel particle advection strategy which produces approximately evenly-spaced field lines at each time step. To improve rendering performance, we decouple the rendering stage from the preceding stages of the visualization method. This allows interactive exploration of multiple fields simultaneously, which sets the stage for a more complete analysis of the flow field. The final display is rendered using texture-based direct volume rendering
Keywords :
computational fluid dynamics; computational geometry; computer animation; flow visualisation; image texture; interactive systems; rendering (computer graphics); 3D time-varying vector field visualization; 3D unsteady flow field visualization; coherent particle density; evenly-spaced field lines; interactive animations; interactive texture-based method; particle advection strategy; particle tracking; texture-based direct volume rendering; velocity field; vorticity field; Animation; Data analysis; Data visualization; Displays; Fluid dynamics; Graphics; Hardware; Navigation; Particle tracking; Rendering (computer graphics); Vector field visualization; direct volume rendering; flow animation; multifield visualization; programmable graphics hardware.; Algorithms; Computer Graphics; Computer Simulation; Imaging, Three-Dimensional; Models, Theoretical; Rheology; User-Computer Interface;
Journal_Title :
Visualization and Computer Graphics, IEEE Transactions on
DOI :
10.1109/TVCG.2006.95