Title :
A processor architecture for 3D graphics
Author :
Wang, Yulun ; Mangaser, Amante ; Srinivasan, Partha
Author_Institution :
Computer Motion, Goleta, CA, USA
Abstract :
The DLX/3DCP architecture that uses a method of parallel processing on 3-D vectors to overcome the problem of the large number of floating-point operations required in 3-D graphics which limits the performance of graphics systems is described. The architecture´s design offers general-purpose programmability from the high-level object-oriented language C++ and generates performance expected only from dedicated special-purpose hardware. Results that show the architecture´s performance on graphics operations are presented and compared to the performance of other RISC processors.<>
Keywords :
computer architecture; computer graphics; digital arithmetic; performance evaluation; reduced instruction set computing; 3-D vectors; 3D graphics; DLX/3DCP architecture; RISC processors; dedicated special-purpose hardware; floating-point operations; general-purpose programmability; high-level object-oriented language C++; parallel processing; performance; processor architecture; Application software; Assembly; Computer architecture; Computer graphics; Feeds; Hardware; Parallel processing; Pipeline processing; Reduced instruction set computing; Vector processors;
Journal_Title :
Computer Graphics and Applications, IEEE