• DocumentCode
    764433
  • Title

    Alice: rapid prototyping for virtual reality

  • Volume
    15
  • Issue
    3
  • fYear
    1995
  • fDate
    5/1/1995 12:00:00 AM
  • Firstpage
    8
  • Lastpage
    11
  • Abstract
    Virtual reality has sparked many people´s imaginations, but writing VR programs remains difficult. Besides the obvious problems of managing arcane I/O devices (trackers, gloves, and so on), the programs must allow the participant to operate effectively in the immersive environment. Virtual environments present a new medium for both the participant and the programmer/author. In the University of Virginia´s User Interface Group, we believe the best way to accelerate development in a new medium such as VR is to provide tools that allow people without highly technical backgrounds to create programs for it. These novice authors must be able to quickly try different nuances of an idea. They must be able to easily ask “what if” questions. To support this goal, we are developing Alice, a rapid prototyping environment that can generate VR environments. The name “Alice” honors Lewis Carroll´s heroine, who explored a rapidly changing, dynamic environment
  • Keywords
    computer aided software engineering; interactive systems; object-oriented programming; programming environments; software prototyping; virtual reality; Alice; VR programs; dynamic environment; immersive environment; novice authors; object-oriented language; object-oriented programming; programmer/author; prototyping environment; rapid prototyping; virtual environments; virtual reality; what if questions; Acceleration; Environmental management; Object oriented modeling; Programming profession; Prototypes; User interfaces; Virtual environment; Virtual prototyping; Virtual reality; Writing;
  • fLanguage
    English
  • Journal_Title
    Computer Graphics and Applications, IEEE
  • Publisher
    ieee
  • ISSN
    0272-1716
  • Type

    jour

  • DOI
    10.1109/38.376600
  • Filename
    376600