DocumentCode
764433
Title
Alice: rapid prototyping for virtual reality
Volume
15
Issue
3
fYear
1995
fDate
5/1/1995 12:00:00 AM
Firstpage
8
Lastpage
11
Abstract
Virtual reality has sparked many people´s imaginations, but writing VR programs remains difficult. Besides the obvious problems of managing arcane I/O devices (trackers, gloves, and so on), the programs must allow the participant to operate effectively in the immersive environment. Virtual environments present a new medium for both the participant and the programmer/author. In the University of Virginia´s User Interface Group, we believe the best way to accelerate development in a new medium such as VR is to provide tools that allow people without highly technical backgrounds to create programs for it. These novice authors must be able to quickly try different nuances of an idea. They must be able to easily ask “what if” questions. To support this goal, we are developing Alice, a rapid prototyping environment that can generate VR environments. The name “Alice” honors Lewis Carroll´s heroine, who explored a rapidly changing, dynamic environment
Keywords
computer aided software engineering; interactive systems; object-oriented programming; programming environments; software prototyping; virtual reality; Alice; VR programs; dynamic environment; immersive environment; novice authors; object-oriented language; object-oriented programming; programmer/author; prototyping environment; rapid prototyping; virtual environments; virtual reality; what if questions; Acceleration; Environmental management; Object oriented modeling; Programming profession; Prototypes; User interfaces; Virtual environment; Virtual prototyping; Virtual reality; Writing;
fLanguage
English
Journal_Title
Computer Graphics and Applications, IEEE
Publisher
ieee
ISSN
0272-1716
Type
jour
DOI
10.1109/38.376600
Filename
376600
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