Title :
Generating exact ray-traced animation frames by reprojection
Author :
Adelson, Stephen J. ; Hodges, Larry F.
Author_Institution :
Comput. Res. & Applications, Los Alamos Nat. Lab., NM, USA
fDate :
5/1/1995 12:00:00 AM
Abstract :
Reprojection techniques can create approximate ray traced animation frames. Extending an existing algorithm yields exact frames and full ray tracing, with up to 92 percent savings in rendering time. We present an algorithm that exploits spatiotemporal coherence between frames to significantly decrease the rendering time of ray traced animations. This method produces inferred ray traced images of any scene that can be ray traced using a point sampled method. The images created by the algorithm are not approximated frames created from weighted averages of other frames, nor are they frames patched together from near frame pixel values. The algorithm guarantees that a color seen in a subpixel would be returned by a ray passing somewhere through that subpixel, but not necessarily though the center. This algorithm efficiently creates frames of any view that can be ray traced. While the savings increase with the complexity of the rendered objects and the preponderance of diffuse objects, significant savings occur with reflective and refractive objects. However, the technique requires the ray tracing method to be point sample oriented
Keywords :
computer animation; ray tracing; rendering (computer graphics); color; complexity; diffuse objects; exact ray-traced animation frames; full ray tracing; inferred ray traced images; point sample oriented; point sampled method; ray traced animation frames; ray traced animations; refractive objects; rendered objects; rendering time; reprojection; spatiotemporal coherence; Animation; Laboratories; Optical reflection; Optical refraction; Pixel; Ray tracing; Rendering (computer graphics); Shadow mapping; Spatiotemporal phenomena; Testing;
Journal_Title :
Computer Graphics and Applications, IEEE