DocumentCode :
767772
Title :
Algorithms for nonlinear bilevel mathematical programs
Author :
Edmunds, Thomas A. ; Bard, Jonathan F.
Author_Institution :
Lawrence Livermore Nat. Lab., Livermore, CA, USA
Volume :
21
Issue :
1
fYear :
1991
Firstpage :
83
Lastpage :
89
Abstract :
The bilevel programming problem (BLPP) is a model of a leader-follower game in which play is sequential and cooperation is not permitted. Some basic properties of the general model are developed, and a conjecture relevant to solution procedures is presented. Two algorithms are presented for solving various versions of the game when certain convexity conditions hold. One algorithm relies upon a hybrid branch-and-bound scheme and does not guarantee global optimality. Another is based on objective function cuts and, barring numerical stability problems with the optimizer, is guaranteed to converge to an ε-optimal solution. The performance of the two algorithms is examined using randomly generated test problems. The computational performance of the branch-and-bound algorithm is explored, and the cutting-plane algorithm is used to determine whether or not the branch-and-bound algorithm is uncovering global optima
Keywords :
game theory; nonlinear programming; ϵ-optimal solution; computational performance; convexity conditions; cutting-plane algorithm; global optima; hybrid branch-and-bound scheme; leader-follower game; nonlinear bilevel mathematical programs; objective function cuts; randomly generated test problems; Autonomous agents; Functional programming; Government; Helium; Hierarchical systems; Mathematical model; Mathematical programming; Numerical stability; Partitioning algorithms; Testing;
fLanguage :
English
Journal_Title :
Systems, Man and Cybernetics, IEEE Transactions on
Publisher :
ieee
ISSN :
0018-9472
Type :
jour
DOI :
10.1109/21.101139
Filename :
101139
Link To Document :
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