• DocumentCode
    767772
  • Title

    Algorithms for nonlinear bilevel mathematical programs

  • Author

    Edmunds, Thomas A. ; Bard, Jonathan F.

  • Author_Institution
    Lawrence Livermore Nat. Lab., Livermore, CA, USA
  • Volume
    21
  • Issue
    1
  • fYear
    1991
  • Firstpage
    83
  • Lastpage
    89
  • Abstract
    The bilevel programming problem (BLPP) is a model of a leader-follower game in which play is sequential and cooperation is not permitted. Some basic properties of the general model are developed, and a conjecture relevant to solution procedures is presented. Two algorithms are presented for solving various versions of the game when certain convexity conditions hold. One algorithm relies upon a hybrid branch-and-bound scheme and does not guarantee global optimality. Another is based on objective function cuts and, barring numerical stability problems with the optimizer, is guaranteed to converge to an ε-optimal solution. The performance of the two algorithms is examined using randomly generated test problems. The computational performance of the branch-and-bound algorithm is explored, and the cutting-plane algorithm is used to determine whether or not the branch-and-bound algorithm is uncovering global optima
  • Keywords
    game theory; nonlinear programming; ϵ-optimal solution; computational performance; convexity conditions; cutting-plane algorithm; global optima; hybrid branch-and-bound scheme; leader-follower game; nonlinear bilevel mathematical programs; objective function cuts; randomly generated test problems; Autonomous agents; Functional programming; Government; Helium; Hierarchical systems; Mathematical model; Mathematical programming; Numerical stability; Partitioning algorithms; Testing;
  • fLanguage
    English
  • Journal_Title
    Systems, Man and Cybernetics, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    0018-9472
  • Type

    jour

  • DOI
    10.1109/21.101139
  • Filename
    101139