DocumentCode
773795
Title
Geogames: Designing Location-Based Games from Classic Board Games
Author
Schlieder, Christoph ; Kiefer, Peter ; Matyas, Sebastian
Author_Institution
Univ. of Bamberg
Volume
21
Issue
5
fYear
2006
Firstpage
40
Lastpage
46
Abstract
The traditional image of interactive entertainment - games that reduce players´ physical involvement to moving a joy stick - is obsolete. Games researchers and designers are already integrating complex movement into games. Location-based games involve body movements beyond figural space - that is, beyond the space of computer screens and small 3D objects. They focus on locomotion in vista space, typically a single room or sports field, or in environmental space, such as a neighborhood or city. Several location-based games have been designed for environmental space using localization technologies such as GPS. Some are adaptations of popular computer games, and others are rather straightforward chase games. A third type of game - what we call challenging location-based games - combines the intellectual and strategic appeal of classic board games with the real-time locomotion and physical involvement of location-based games. Furthermore, a straightforward approach to the spatial mapping of classic board games doesn´t work. Instead, we developed the Geogames framework, which uses search techniques to identify a single temporal parameter for balancing sportive versus strategic elements
Keywords
Global Positioning System; computer games; entertainment; interactive systems; mobile computing; GPS; Geogames; classic board games; computer games; interactive entertainment; location-based games; Cities and towns; Games; Global Positioning System; Haptic interfaces; Infrared sensors; Inspection; Psychology; Space technology; game design; location-based games; min-max algorithm; state-space analysis;
fLanguage
English
Journal_Title
Intelligent Systems, IEEE
Publisher
ieee
ISSN
1541-1672
Type
jour
DOI
10.1109/MIS.2006.93
Filename
1705427
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