DocumentCode
775635
Title
Texture-based watermarking of 3D video objects
Author
Garcia, Emmanuel ; Dugelay, Jean-Luc
Author_Institution
Dept. Multimedia, Inst. Eurecom, Sophia Antipolis, France
Volume
13
Issue
8
fYear
2003
Firstpage
853
Lastpage
866
Abstract
We describe a novel framework for watermarking three-dimensional (3D) video objects via their texture information. Unlike classical algorithms dealing with 3D objects that operate on meshes in order to protect the object itself, the main goal of our work is to retrieve information originally hidden in the textured image of the object from resulting images or videos having used the 3D synthetic object, thus protecting the visual representations of the object. After developing the theory and practical details of this 3D object watermarking scheme, we present the results of several experiments carried out in various conditions, ranging from ideal conditions (e.g., known rendering parameters) to more realistic conditions (e.g, unknown rendering parameters, but estimated from a two-dimensional view) or within the context of attacks (e.g., mesh reduction).
Keywords
data encapsulation; image texture; information retrieval; solid modelling; video coding; watermarking; 3D video objects; information retrieval; mesh reduction; rendering parameters; texture-based watermarking; video watermarking; Application software; Application virtualization; Computational modeling; Computer simulation; Image retrieval; Information retrieval; Medical simulation; Protection; Rendering (computer graphics); Watermarking;
fLanguage
English
Journal_Title
Circuits and Systems for Video Technology, IEEE Transactions on
Publisher
ieee
ISSN
1051-8215
Type
jour
DOI
10.1109/TCSVT.2003.815963
Filename
1227613
Link To Document