• DocumentCode
    775635
  • Title

    Texture-based watermarking of 3D video objects

  • Author

    Garcia, Emmanuel ; Dugelay, Jean-Luc

  • Author_Institution
    Dept. Multimedia, Inst. Eurecom, Sophia Antipolis, France
  • Volume
    13
  • Issue
    8
  • fYear
    2003
  • Firstpage
    853
  • Lastpage
    866
  • Abstract
    We describe a novel framework for watermarking three-dimensional (3D) video objects via their texture information. Unlike classical algorithms dealing with 3D objects that operate on meshes in order to protect the object itself, the main goal of our work is to retrieve information originally hidden in the textured image of the object from resulting images or videos having used the 3D synthetic object, thus protecting the visual representations of the object. After developing the theory and practical details of this 3D object watermarking scheme, we present the results of several experiments carried out in various conditions, ranging from ideal conditions (e.g., known rendering parameters) to more realistic conditions (e.g, unknown rendering parameters, but estimated from a two-dimensional view) or within the context of attacks (e.g., mesh reduction).
  • Keywords
    data encapsulation; image texture; information retrieval; solid modelling; video coding; watermarking; 3D video objects; information retrieval; mesh reduction; rendering parameters; texture-based watermarking; video watermarking; Application software; Application virtualization; Computational modeling; Computer simulation; Image retrieval; Information retrieval; Medical simulation; Protection; Rendering (computer graphics); Watermarking;
  • fLanguage
    English
  • Journal_Title
    Circuits and Systems for Video Technology, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1051-8215
  • Type

    jour

  • DOI
    10.1109/TCSVT.2003.815963
  • Filename
    1227613