DocumentCode
776360
Title
Universal design: lessons for wearable computing
Author
Gandy, Maribeth ; Ross, David ; Starner, Thad E.
Volume
2
Issue
3
fYear
2003
Firstpage
19
Lastpage
23
Abstract
When we as developers and designers create a system that requires user interaction-whether it is computer software, a kitchen appliance, or a door knob-we often fall victim to a common mistake: we use ourselves as the model for our system\´s potential users. Even developing for an "average user" is a pitfall that results in numerous users whose needs are overlooked. The average user might account for the largest spike under a bell curve, but nonaverage users account for a much larger percentage of the general population. Additionally, the number of people possessing all of the average attributes being considered in a design is very small. So, the designers\´ goal should be to broaden the section of the bell curve that their system targets. This concept is called universal design, and it\´s especially important in wearable computing because using a system while mobile and while in different environments can have a major effect on its usability.
Keywords
human factors; mobile computing; user centred design; user interfaces; wearable computers; mobile computing; universal design; usability; user interaction; user interface; wearable computing; Collaboration; Guidelines; Hardware; Home appliances; Personal digital assistants; Pervasive computing; Process design; Usability; Wearable computers; World Wide Web;
fLanguage
English
Journal_Title
Pervasive Computing, IEEE
Publisher
ieee
ISSN
1536-1268
Type
jour
DOI
10.1109/MPRV.2003.1228523
Filename
1228523
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