DocumentCode
776380
Title
Coping with uncertainty in a location-based game
Author
Benford, S. ; Flintham, M. ; Greenhalgh, Chris ; Adams, Martin
Author_Institution
Nottingham Univ., UK
Volume
2
Issue
3
fYear
2003
Firstpage
34
Lastpage
41
Abstract
With location-based games, how you manage uncertainty can make the difference between fun and fiasco. Game designers should know what uncertainties to hide and what to reveal to create an engaging experience. This article describes our experiences, focusing on uncertainty, in publicly deploying an experimental, mobile mixed-reality game called Can You See Me Now?.
Keywords
computer games; entertainment; mobile computing; wearable computers; entertainment; location-based game; mobile mixed-reality game; uncertainty handling; wearable computers; Art; Buildings; Cities and towns; Laboratories; Mobile handsets; Online Communities/Technical Collaboration; Uncertainty; Vehicles; Virtual reality; Wearable sensors;
fLanguage
English
Journal_Title
Pervasive Computing, IEEE
Publisher
ieee
ISSN
1536-1268
Type
jour
DOI
10.1109/MPRV.2003.1228525
Filename
1228525
Link To Document