• DocumentCode
    776380
  • Title

    Coping with uncertainty in a location-based game

  • Author

    Benford, S. ; Flintham, M. ; Greenhalgh, Chris ; Adams, Martin

  • Author_Institution
    Nottingham Univ., UK
  • Volume
    2
  • Issue
    3
  • fYear
    2003
  • Firstpage
    34
  • Lastpage
    41
  • Abstract
    With location-based games, how you manage uncertainty can make the difference between fun and fiasco. Game designers should know what uncertainties to hide and what to reveal to create an engaging experience. This article describes our experiences, focusing on uncertainty, in publicly deploying an experimental, mobile mixed-reality game called Can You See Me Now?.
  • Keywords
    computer games; entertainment; mobile computing; wearable computers; entertainment; location-based game; mobile mixed-reality game; uncertainty handling; wearable computers; Art; Buildings; Cities and towns; Laboratories; Mobile handsets; Online Communities/Technical Collaboration; Uncertainty; Vehicles; Virtual reality; Wearable sensors;
  • fLanguage
    English
  • Journal_Title
    Pervasive Computing, IEEE
  • Publisher
    ieee
  • ISSN
    1536-1268
  • Type

    jour

  • DOI
    10.1109/MPRV.2003.1228525
  • Filename
    1228525