DocumentCode
777420
Title
Wavelets in computer graphics
Author
Schroder, Peter
Author_Institution
Dept. of Comput. Sci., California Inst. of Technol., Pasadena, CA, USA
Volume
84
Issue
4
fYear
1996
fDate
4/1/1996 12:00:00 AM
Firstpage
615
Lastpage
625
Abstract
One of the perennial goals in computer graphics (CC) is realism in real time. Handling geometrically complex scenes and physically faithful descriptions of their appearance and behavior clashes with the requirement of multiple frame per second update rates. It is no surprise then that hierarchical modeling and simulation have already enjoyed a long history in CG. Most recently these ideas have received a significant boost as wavelet based algorithms have entered many areas in CG. We give an overview of some of the areas in which wavelets have already had an impact on the state of the art
Keywords
computer graphics; digital simulation; simulation; wavelet transforms; computer graphics; hierarchical modeling; simulation; wavelet based algorithms; Character generation; Computational modeling; Computer graphics; Deformable models; History; Layout; Lighting; Mathematical analysis; Solid modeling; Wavelet analysis;
fLanguage
English
Journal_Title
Proceedings of the IEEE
Publisher
ieee
ISSN
0018-9219
Type
jour
DOI
10.1109/5.488703
Filename
488703
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