DocumentCode :
777420
Title :
Wavelets in computer graphics
Author :
Schroder, Peter
Author_Institution :
Dept. of Comput. Sci., California Inst. of Technol., Pasadena, CA, USA
Volume :
84
Issue :
4
fYear :
1996
fDate :
4/1/1996 12:00:00 AM
Firstpage :
615
Lastpage :
625
Abstract :
One of the perennial goals in computer graphics (CC) is realism in real time. Handling geometrically complex scenes and physically faithful descriptions of their appearance and behavior clashes with the requirement of multiple frame per second update rates. It is no surprise then that hierarchical modeling and simulation have already enjoyed a long history in CG. Most recently these ideas have received a significant boost as wavelet based algorithms have entered many areas in CG. We give an overview of some of the areas in which wavelets have already had an impact on the state of the art
Keywords :
computer graphics; digital simulation; simulation; wavelet transforms; computer graphics; hierarchical modeling; simulation; wavelet based algorithms; Character generation; Computational modeling; Computer graphics; Deformable models; History; Layout; Lighting; Mathematical analysis; Solid modeling; Wavelet analysis;
fLanguage :
English
Journal_Title :
Proceedings of the IEEE
Publisher :
ieee
ISSN :
0018-9219
Type :
jour
DOI :
10.1109/5.488703
Filename :
488703
Link To Document :
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