• DocumentCode
    777420
  • Title

    Wavelets in computer graphics

  • Author

    Schroder, Peter

  • Author_Institution
    Dept. of Comput. Sci., California Inst. of Technol., Pasadena, CA, USA
  • Volume
    84
  • Issue
    4
  • fYear
    1996
  • fDate
    4/1/1996 12:00:00 AM
  • Firstpage
    615
  • Lastpage
    625
  • Abstract
    One of the perennial goals in computer graphics (CC) is realism in real time. Handling geometrically complex scenes and physically faithful descriptions of their appearance and behavior clashes with the requirement of multiple frame per second update rates. It is no surprise then that hierarchical modeling and simulation have already enjoyed a long history in CG. Most recently these ideas have received a significant boost as wavelet based algorithms have entered many areas in CG. We give an overview of some of the areas in which wavelets have already had an impact on the state of the art
  • Keywords
    computer graphics; digital simulation; simulation; wavelet transforms; computer graphics; hierarchical modeling; simulation; wavelet based algorithms; Character generation; Computational modeling; Computer graphics; Deformable models; History; Layout; Lighting; Mathematical analysis; Solid modeling; Wavelet analysis;
  • fLanguage
    English
  • Journal_Title
    Proceedings of the IEEE
  • Publisher
    ieee
  • ISSN
    0018-9219
  • Type

    jour

  • DOI
    10.1109/5.488703
  • Filename
    488703