DocumentCode :
779576
Title :
Interactive Fur Shaping and Rendering Using Nonuniform-Layered Textures
Author :
Yang, Gang ; Sun, Hanqiu ; Wu, Enhua ; Wang, Lifeng
Author_Institution :
Sch. of Inf. Sci. & Technol., Beijing Forestry Univ., Beijing
Volume :
28
Issue :
4
fYear :
2008
Firstpage :
85
Lastpage :
93
Abstract :
This system represents furry surfaces as nonuniform layers of texture slices, automatically adjusting the layers to achieve efficient, high-quality rendering. It employs layered shadow maps to simulate self-shadowing. Interactive tools let users intuitively create and edit furry objects and instantly view the rendered objects.
Keywords :
image texture; rendering (computer graphics); user interfaces; virtual reality; interactive tools; nonuniform-layered textures; object rendering; self-shadowing simulation; texture slices; Computational efficiency; Forestry; Geometry; Mesh generation; Nonhomogeneous media; Real time systems; Runtime; Solid modeling; Sun; Surface texture; interactive rendering; realistic fur synthesis; shadow maps; textures;
fLanguage :
English
Journal_Title :
Computer Graphics and Applications, IEEE
Publisher :
ieee
ISSN :
0272-1716
Type :
jour
DOI :
10.1109/MCG.2008.73
Filename :
4557960
Link To Document :
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