• DocumentCode
    786330
  • Title

    Creating an interactive science murder mystery game: the optimal experience of flow

  • Author

    Jennings, Ann S.

  • Author_Institution
    Univ. of Houston-Downtown, Houston, TX, USA
  • Volume
    45
  • Issue
    4
  • fYear
    2002
  • fDate
    12/1/2002 12:00:00 AM
  • Firstpage
    297
  • Lastpage
    301
  • Abstract
    Traditional in-class writing assignments often fail to engage students effectively. This problem may be compounded when students are forced into group projects, where a student may rightly feel that he or she could complete the entire assignment more effectively alone than the whole group could working together. In an attempt to alleviate these concerns, I assigned my university science writing class-half Professional Writing majors, half science majors and minors-the creation of an interactive, electronic murder mystery game. The students used PowerPoint to create linked slides in which the clues and cause of death were scientific information. While working on this assignment in class, a number of students forgot the time and kept working long after class was over. Several students reported losing track of time and place when working on the game at home.
  • Keywords
    educational technology; professional communication; PowerPoint; Professional Writing majors; flow; in-class writing assignments; interactive electronic science murder mystery game; linked slides; science majors; science minors; students; university science writing class; Accidents; Birth disorders; Engineering profession; Games; Humans; Psychology; Writing;
  • fLanguage
    English
  • Journal_Title
    Professional Communication, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    0361-1434
  • Type

    jour

  • DOI
    10.1109/TPC.2002.805153
  • Filename
    1097812