DocumentCode
787373
Title
Hierarchical spherical distance fields for collision detection
Author
Fünfzig, Christoph ; Ullrich, Torsten ; Fellner, Dieter W.
Author_Institution
Braunschweig Univ. of Technol., Germany
Volume
26
Issue
1
fYear
2006
Firstpage
64
Lastpage
74
Abstract
The problem of collision detection between objects is fundamental in many different communities including CAD, robotics, computer graphics, and computational geometry. This article presents a fast collision detection technique for all types of rigid bodies, demonstrated using polygon soups. We present two algorithms for computing a discrete spherical distance field of models. For compactly storing the distance field, we use a subsampling filter bank.
Keywords
computational geometry; CAD; collision detection problem; computational geometry; computer graphics; hierarchical spherical distance fields; polygon soups; rigid bodies; robotics; subsampling filter bank; Deformable models; Feedback; Graphics; Haptic interfaces; Hardware; Image processing; Object detection; Performance evaluation; Robustness; Testing; collision detection; filter banks; max-plus algebra; spherical distance field; Algorithms; Computer Graphics; Computer Simulation; Image Interpretation, Computer-Assisted; Imaging, Three-Dimensional; Models, Theoretical; User-Computer Interface;
fLanguage
English
Journal_Title
Computer Graphics and Applications, IEEE
Publisher
ieee
ISSN
0272-1716
Type
jour
DOI
10.1109/MCG.2006.17
Filename
1573635
Link To Document