• DocumentCode
    787395
  • Title

    An introductory tour of interactive rendering

  • Author

    Haines, Eric

  • Volume
    26
  • Issue
    1
  • fYear
    2006
  • Firstpage
    76
  • Lastpage
    87
  • Abstract
    Given the depth and breadth of the field of interactive rendering, an article summarizing all the significant algorithms and hardware developments in the past few years would become a long yet shallow litany of taxonomies and terms. Instead, the author uses a selection of topics from various areas to illustrate this central theme: the influence of 3D graphics hardware on algorithm design. This article provides an understanding of consumer-level personal graphics processors and a sense of how different algorithms are developed in response to their capabilities.
  • Keywords
    computer graphic equipment; interactive systems; rendering (computer graphics); 3D graphics hardware; consumer-level personal graphics processors; interactive rendering; Assembly; Computer graphics; Costs; Geometry; Hardware; Image converters; Image generation; Parallel processing; Pipelines; Rendering (computer graphics); GPU; graphics processors; interactive; real time; shading; texturing; Algorithms; Computer Graphics; Data Display; Database Management Systems; Databases, Factual; Equipment Design; Equipment Failure Analysis; Image Interpretation, Computer-Assisted; Imaging, Three-Dimensional; Information Storage and Retrieval; Signal Processing, Computer-Assisted; Software Design; Technology Assessment, Biomedical; User-Computer Interface;
  • fLanguage
    English
  • Journal_Title
    Computer Graphics and Applications, IEEE
  • Publisher
    ieee
  • ISSN
    0272-1716
  • Type

    jour

  • DOI
    10.1109/MCG.2006.9
  • Filename
    1573637