DocumentCode
7908
Title
Distributed Computation Particle Filters on GPU Architectures for Real-Time Control Applications
Author
Chitchian, Mehdi ; Simonetto, Andrea ; van Amesfoort, Alexander S. ; Keviczky, Tamas
Author_Institution
Parallel & Distrib. Syst. Group, Delft Univ. of Technol., Delft, Netherlands
Volume
21
Issue
6
fYear
2013
fDate
Nov. 2013
Firstpage
2224
Lastpage
2238
Abstract
We present the design, analysis, and real-time implementation of a distributed computation particle filter on a graphic processing unit (GPU) architecture that is especially suited for fast real-time control applications. The proposed filter architecture is composed of a number of local subfilters that can share limited information among each other via an arbitrarily chosen abstract connected communication topology. We develop a detailed implementation procedure for GPU architectures focusing on distributed resampling as a crucial step in our approach, and describe alternative methods in the literature. We analyze the role of the most important parameters such as the number of exchanged particles and the effect of the particle exchange topology. The significant speedup and increase in performance obtained with our framework with respect to both available GPU solutions and standard sequential CPU methods enable particle filter implementations in fast real-time feedback control systems. This is illustrated via experimental and simulation results using a real-time visual servoing problem of a robotic arm capable of running in closed loop with an update rate of 100 Hz, while performing particle filter calculations that involve over one million particles.
Keywords
closed loop systems; control engineering computing; distributed algorithms; feedback; graphics processing units; manipulators; particle filtering (numerical methods); robot vision; topology; visual servoing; GPU architecture; abstract connected communication topology; closed loop control; distributed computation particle filters; distributed resampling; graphic processing unit; information sharing; particle exchange topology; real-time control application; real-time feedback control system; real-time visual servoing problem; robotic arm; standard sequential CPU method; Distributed algorithms; Graphics processing units; Instruction sets; Particle filters; Real-time systems; Distributed algorithms; distributed computation particle filters; graphic processing unit (GPU) architectures; visual servoing;
fLanguage
English
Journal_Title
Control Systems Technology, IEEE Transactions on
Publisher
ieee
ISSN
1063-6536
Type
jour
DOI
10.1109/TCST.2012.2234749
Filename
6410009
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