DocumentCode
792313
Title
Hacking the Nintendo Wii Remote
Author
Lee, Johnny Chung
Author_Institution
Carnegie Mellon Univ., Pittsburgh, PA
Volume
7
Issue
3
fYear
2008
Firstpage
39
Lastpage
45
Abstract
Since its introduction, the Nintendo Wii remote has become one of the world´s most sophisticated and common input devices. Combining its impressive capability with a low cost and high degree of accessibility make it an ideal platform for exploring a variety of interaction research concepts. The author describes the technology inside the Wii remote, existing interaction techniques, what´s involved in creating custom applications, and several projects ranging from multiobject tracking to spatial augmented reality that challenge the way its developers meant it to be used.
Keywords
augmented reality; computer games; interactive devices; Nintendo Wii remote; hacking; input device; interaction technique; multiobject tracking; spatial augmented reality; Accelerometers; Application software; Bluetooth; Cameras; Computer crime; Games; Handheld computers; Hardware; Manufacturing; TV; Wii remote; computer vision; controller; desktop virtual reality; head tracking; human interface; infrared tracking; input; interactive whiteboard; spatial augmented reality;
fLanguage
English
Journal_Title
Pervasive Computing, IEEE
Publisher
ieee
ISSN
1536-1268
Type
jour
DOI
10.1109/MPRV.2008.53
Filename
4563908
Link To Document