DocumentCode :
793826
Title :
A hardware-assisted scalable solution for interactive volume rendering of time-varying data
Author :
Lum, Eric B. ; Ma, Kwan-Liu ; Clyne, John
Author_Institution :
Dept. of Comput. Sci., California Univ., Davis, CA, USA
Volume :
8
Issue :
3
fYear :
2002
Firstpage :
286
Lastpage :
301
Abstract :
We present a scalable volume rendering technique that exploits lossy compression and low-cost commodity hardware to permit highly interactive exploration of time-varying scalar volume data. A palette-based decoding technique and an adaptive bit allocation scheme are developed to fully utilize the texturing capability of a commodity 3D graphics card. Using a single PC equipped with a modest amount of memory, a texture-capable graphics card and an inexpensive disk array, we are able to render hundreds of time steps of regularly gridded volume data (up to 42 million voxels each time step) at interactive rates. By clustering multiple PCs together, we demonstrate the data-size scalability of our method. The frame rates achieved make possible the interactive exploration of data in the temporal, spatial and transfer function domains. A comprehensive evaluation of our method based on experimental studies using data sets (up to 134 million voxels per time step) from turbulence flow simulations is also presented.
Keywords :
computational fluid dynamics; data visualisation; decoding; digital simulation; flow simulation; image texture; interactive systems; microcomputer applications; rendering (computer graphics); solid modelling; turbulence; 3D graphics card; PC clustering; adaptive bit allocation scheme; data compression; data-size scalability; disk I/O; frame rates; hardware-assisted scalable interactive volume rendering; high-performance computing; inexpensive disk array; interactive data exploration; interactive rates; lossy compression; low-cost commodity hardware; out-of-core processing; palette-based decoding technique; parallel rendering; personal computer; regularly gridded volume data; scalable algorithms; scientific visualization; spatial domain; temporal domain; texture hardware; texturing capability; time-varying scalar volume data; transfer function domain; transform encoding; turbulence flow simulations; Bit rate; Computational modeling; Computer graphics; Data visualization; Decoding; Hardware; Personal communication networks; Rendering (computer graphics); Scalability; Space technology;
fLanguage :
English
Journal_Title :
Visualization and Computer Graphics, IEEE Transactions on
Publisher :
ieee
ISSN :
1077-2626
Type :
jour
DOI :
10.1109/TVCG.2002.1021580
Filename :
1021580
Link To Document :
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