DocumentCode :
795512
Title :
Audio watermarking under desynchronization and additive noise attacks
Author :
Zaidi, Abdellatif ; Boyer, Rémy ; Duhamel, Pierre
Author_Institution :
CNRS/LSS, Gif-sur-Yvette, France
Volume :
54
Issue :
2
fYear :
2006
Firstpage :
570
Lastpage :
584
Abstract :
Digital watermarking is often modeled as the transmission of a message over a noisy channel denoted as "watermark channel". Distortions introduced by the watermark channel result mainly from attacks and may include interference from the original signal. One of the main differences with classical transmission situations stems from the fact that perceived distortions have to be taken into account. However, measuring the perceived impact an attack has on a watermarked signal is currently an unsolved problem. Possible means of circumventing this problem would be 1) to define the distortion in a so-called "perceived domain" and define an "ad hoc" equivalence between objective and perceived distortion or 2) to define an "equivalent distortion" by removing from the attack noise the part that is correlated to the host signal. This paper concentrates on the second approach and first shows that the resulting "equivalent" attack is a particular case of a thoroughly studied channel: filtering plus additive noise. However, the approach in this paper emphasizes the fact that the additive noise in the model has to be decorrelated with the signal. Then, the formalism is applied to (desynchronization plus noise) attacks on audio signals. In this context, this paper provides the corresponding capacities, as well as optimal "attack" and "defense" strategies in a game theory context.
Keywords :
AWGN channels; audio coding; data compression; filtering theory; game theory; synchronisation; watermarking; additive noise attacks; audio signals; audio watermarking; desynchronization; equivalent distortion; filtering plus additive noise; game theory; watermark channel; Additive noise; Context; Degradation; Distortion; Game theory; Interference; Payloads; Robustness; Signal processing; Watermarking; Communication with side information; desynchronization; dirty-paper coding; spread-spectrum (SS); watermark channel; watermarking game theory;
fLanguage :
English
Journal_Title :
Signal Processing, IEEE Transactions on
Publisher :
ieee
ISSN :
1053-587X
Type :
jour
DOI :
10.1109/TSP.2005.861106
Filename :
1576985
Link To Document :
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