DocumentCode
795512
Title
Audio watermarking under desynchronization and additive noise attacks
Author
Zaidi, Abdellatif ; Boyer, Rémy ; Duhamel, Pierre
Author_Institution
CNRS/LSS, Gif-sur-Yvette, France
Volume
54
Issue
2
fYear
2006
Firstpage
570
Lastpage
584
Abstract
Digital watermarking is often modeled as the transmission of a message over a noisy channel denoted as "watermark channel". Distortions introduced by the watermark channel result mainly from attacks and may include interference from the original signal. One of the main differences with classical transmission situations stems from the fact that perceived distortions have to be taken into account. However, measuring the perceived impact an attack has on a watermarked signal is currently an unsolved problem. Possible means of circumventing this problem would be 1) to define the distortion in a so-called "perceived domain" and define an "ad hoc" equivalence between objective and perceived distortion or 2) to define an "equivalent distortion" by removing from the attack noise the part that is correlated to the host signal. This paper concentrates on the second approach and first shows that the resulting "equivalent" attack is a particular case of a thoroughly studied channel: filtering plus additive noise. However, the approach in this paper emphasizes the fact that the additive noise in the model has to be decorrelated with the signal. Then, the formalism is applied to (desynchronization plus noise) attacks on audio signals. In this context, this paper provides the corresponding capacities, as well as optimal "attack" and "defense" strategies in a game theory context.
Keywords
AWGN channels; audio coding; data compression; filtering theory; game theory; synchronisation; watermarking; additive noise attacks; audio signals; audio watermarking; desynchronization; equivalent distortion; filtering plus additive noise; game theory; watermark channel; Additive noise; Context; Degradation; Distortion; Game theory; Interference; Payloads; Robustness; Signal processing; Watermarking; Communication with side information; desynchronization; dirty-paper coding; spread-spectrum (SS); watermark channel; watermarking game theory;
fLanguage
English
Journal_Title
Signal Processing, IEEE Transactions on
Publisher
ieee
ISSN
1053-587X
Type
jour
DOI
10.1109/TSP.2005.861106
Filename
1576985
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