• DocumentCode
    798500
  • Title

    Haptics: gaming´s new sensation

  • Author

    Chang, Dean

  • Author_Institution
    Immersion Corp., San Jose, CA, USA
  • Volume
    35
  • Issue
    8
  • fYear
    2002
  • fDate
    8/1/2002 12:00:00 AM
  • Firstpage
    84
  • Lastpage
    86
  • Abstract
    Haptics technology can simulate tactile and kinesthetic sensations so that computer interfaces not only look but also feel - in the literal sense of the word - like the interfaces we are accustomed to using in the real world. Although haptics in PC gaming began by focusing on kinesthetics, while haptics in console gaming began by focusing on vibrotactile effects, game players and market pressures are driving the wide adoption of both forms by both sectors.
  • Keywords
    computer games; force feedback; haptic interfaces; PC gaming; computer interfaces; console gaming; haptics; kinesthetics; vibrotactile effects; Actuators; Aerospace simulation; Computer aided engineering; Computer architecture; Force feedback; Games; Haptic interfaces; Mice; Weapons; Wheels;
  • fLanguage
    English
  • Journal_Title
    Computer
  • Publisher
    ieee
  • ISSN
    0018-9162
  • Type

    jour

  • DOI
    10.1109/MC.2002.1023794
  • Filename
    1023794