DocumentCode
798500
Title
Haptics: gaming´s new sensation
Author
Chang, Dean
Author_Institution
Immersion Corp., San Jose, CA, USA
Volume
35
Issue
8
fYear
2002
fDate
8/1/2002 12:00:00 AM
Firstpage
84
Lastpage
86
Abstract
Haptics technology can simulate tactile and kinesthetic sensations so that computer interfaces not only look but also feel - in the literal sense of the word - like the interfaces we are accustomed to using in the real world. Although haptics in PC gaming began by focusing on kinesthetics, while haptics in console gaming began by focusing on vibrotactile effects, game players and market pressures are driving the wide adoption of both forms by both sectors.
Keywords
computer games; force feedback; haptic interfaces; PC gaming; computer interfaces; console gaming; haptics; kinesthetics; vibrotactile effects; Actuators; Aerospace simulation; Computer aided engineering; Computer architecture; Force feedback; Games; Haptic interfaces; Mice; Weapons; Wheels;
fLanguage
English
Journal_Title
Computer
Publisher
ieee
ISSN
0018-9162
Type
jour
DOI
10.1109/MC.2002.1023794
Filename
1023794
Link To Document