Title :
From the ground up: building a high-resolution seismic model
fDate :
7/1/1995 12:00:00 AM
Abstract :
The author discusses two applications of computer animation: forensic animation in court cases; and high resolution seismic models. The forensic application concerns a case study of human skull identification using computer graphics and modelling of the crime scene. The seismic application concerns a team of seismologists that used a cluster of four IBM RS/6000s to create a detailed 3D model of the faults and structures under California´s shaky San Francisco Bay Area.<>
Keywords :
biology computing; computer animation; geophysics computing; police data processing; seismology; 3D model; IBM RS/6000; San Francisco Bay Area; computer animation; computer graphics; crime scene modelling; faults; forensic animation; high-resolution seismic model; human skull identification; seismic application; Animation; Computer graphics; Ear; Extraterrestrial measurements; Forensics; Head; Layout; Skull; Testing; Windows;
Journal_Title :
Computer Graphics and Applications, IEEE