• DocumentCode
    798856
  • Title

    From the ground up: building a high-resolution seismic model

  • Author

    Sims, D.

  • Volume
    15
  • Issue
    4
  • fYear
    1995
  • fDate
    7/1/1995 12:00:00 AM
  • Firstpage
    15
  • Lastpage
    17
  • Abstract
    The author discusses two applications of computer animation: forensic animation in court cases; and high resolution seismic models. The forensic application concerns a case study of human skull identification using computer graphics and modelling of the crime scene. The seismic application concerns a team of seismologists that used a cluster of four IBM RS/6000s to create a detailed 3D model of the faults and structures under California´s shaky San Francisco Bay Area.<>
  • Keywords
    biology computing; computer animation; geophysics computing; police data processing; seismology; 3D model; IBM RS/6000; San Francisco Bay Area; computer animation; computer graphics; crime scene modelling; faults; forensic animation; high-resolution seismic model; human skull identification; seismic application; Animation; Computer graphics; Ear; Extraterrestrial measurements; Forensics; Head; Layout; Skull; Testing; Windows;
  • fLanguage
    English
  • Journal_Title
    Computer Graphics and Applications, IEEE
  • Publisher
    ieee
  • ISSN
    0272-1716
  • Type

    jour

  • DOI
    10.1109/38.391483
  • Filename
    391483