• DocumentCode
    805275
  • Title

    The Magic video-on-demand server and real-time simulation system

  • Author

    Taylor, Herb ; Chin, Danny ; Knight, Stan

  • Author_Institution
    Div. of Parallel Comput. Res., Sarnoff Real Time Corp., USA
  • Volume
    3
  • Issue
    2
  • fYear
    1995
  • Firstpage
    40
  • Lastpage
    51
  • Abstract
    We are developing a family of high-performance interactive computing systems, known as Magic, that act as both a video server and a video processor. As a video server, the system delivers thousands of fully interactive bit streams to thousands of independent viewers. As a video processor, Magic acquires, processes in continuous real time, and displays video sources at resolutions scaling beyond high-definition television. Currently, developers must measure design performance by constructing costly hardware prototypes that often fail to accurately emulate the performance of the targeted system. The Magic system enables the use of full resolution video sources to program and verify complex video system algorithms. Video systems are processed in continuous real time, thus letting developers accurately predict design performance. To date, no video server system has emerged that, by design, efficiently and cost-effectively delivers thousands of fully interactive video streams. Our fundamental intent in creating the Magic system was to process video in real time. Consequently, we structured its core processing element, input/output subsystem, local disk, memory interfaces, and its interprocessor communications buses to make accessing, processing, and displaying video a cost-effective and scaled process
  • Keywords
    computer displays; digital simulation; interactive television; interactive video; multimedia systems; real-time systems; subroutines; video signal processing; Magic; continuous real-time processing; core processing element; design performance; full resolution video source; fully interactive bit streams; high-performance interactive computing systems; independent viewers; input/output subsystem; interprocessor communications buses; local disk; memory interfaces; real-time simulation system; video accessing; video processor; video source display; video system algorithms; video-on-demand server; Computational modeling; Current measurement; Displays; HDTV; Hardware; High definition video; Prototypes; Real time systems; Streaming media; TV;
  • fLanguage
    English
  • Journal_Title
    Parallel & Distributed Technology: Systems & Applications, IEEE
  • Publisher
    ieee
  • ISSN
    1063-6552
  • Type

    jour

  • DOI
    10.1109/88.393236
  • Filename
    393236