• DocumentCode
    81106
  • Title

    iCloudAccess: Cost-Effective Streaming of Video Games From the Cloud With Low Latency

  • Author

    Di Wu ; Zheng Xue ; Jian He

  • Author_Institution
    Dept. of Comput. Sci., Sun Yat-Sen Univ., Guangzhou, China
  • Volume
    24
  • Issue
    8
  • fYear
    2014
  • fDate
    Aug. 2014
  • Firstpage
    1405
  • Lastpage
    1416
  • Abstract
    As a new paradigm, cloud gaming allows users to play high-end video games instantly without downloading or installing the original game software. In this paper, we first conduct a series of well-designed active and passive measurements on a large-scale cloud gaming platform and identify the significant diversity in the queueing delay and response delay among users. We note that the latency problem largely results from user-specified request routing and inelastic server provisioning. To address latency problem of the cloud gaming platform, we further propose an online control algorithm called iCloudAccess to perform intelligent request dispatching and server provisioning. Our main objective is to cut down the provisioning cost of cloud gaming service providers while still ensuring the user quality-of-experience requirements. We formulate the problem as a constrained stochastic optimization problem and apply the Lyapunov optimization theory to derive the online control algorithm with provable upper bounds. We also conduct extensive trace-driven simulations to evaluate the effectiveness of our algorithm, and our results show that our proposed algorithm achieves significant gain over other alternative approaches.
  • Keywords
    Lyapunov methods; cloud computing; computer games; optimisation; quality of experience; telecommunication control; Lyapunov optimization theory; cloud gaming service providers; constrained stochastic optimization problem; high-end video games; iCloudAccess; inelastic server provisioning; intelligent request dispatching; large-scale cloud gaming platform; latency problem; online control algorithm; queueing delay; response delay; user quality-of-experience requirements; user-specified request routing; Cloud computing; Delays; Dispatching; Games; Optimization; Servers; Streaming media; Cloud Gaming; Cloud gaming; Lyapunov optimization; Video Streaming; video streaming;
  • fLanguage
    English
  • Journal_Title
    Circuits and Systems for Video Technology, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1051-8215
  • Type

    jour

  • DOI
    10.1109/TCSVT.2014.2302543
  • Filename
    6727567