DocumentCode
811880
Title
Interactive rendering from compressed light fields
Author
Tong, Xin ; Gray, Robert M.
Author_Institution
Inf. Syst. Lab., Stanford Univ., CA, USA
Volume
13
Issue
11
fYear
2003
Firstpage
1080
Lastpage
1091
Abstract
A light field is a collection of multiview images which represent a three-dimensional scene. Rendering from a light field provides a simple and efficient way to generate arbitrary new views of the scene, bypassing the difficult problem of acquiring accurate geometric and photometric models. The enormous amount of data required in a light field poses a key challenge in rendering. Tree-structured vector quantization (TSVQ) provides a moderate compression ratio of around 24:1, which alleviates, but does not solve, the problem. Compression schemes based on video coding techniques exploit the data redundancy very effectively, but do not provide adequate random access for rendering. The paper presents an analysis of the data-access pattern during the rendering process and describes a compression scheme that supports interactive rendering directly from compressed light field data. The proposed algorithm provides a high compression ratio of as much as ten times that of TSVQ, while slowing down the rendering speed by only a factor smaller than 2.
Keywords
data compression; image coding; rendering (computer graphics); solid modelling; trees (mathematics); vector quantisation; video coding; compressed light fields; compression ratio; data-access pattern; geometric models; interactive rendering; multiview images; photometric models; three-dimensional scene; tree-structured vector quantization; video coding techniques; Computer graphics; Data analysis; Image coding; Layout; Pattern analysis; Photometry; Rendering (computer graphics); Solid modeling; Vector quantization; Video coding;
fLanguage
English
Journal_Title
Circuits and Systems for Video Technology, IEEE Transactions on
Publisher
ieee
ISSN
1051-8215
Type
jour
DOI
10.1109/TCSVT.2003.817626
Filename
1239404
Link To Document