• DocumentCode
    813010
  • Title

    Sketching Tangible Interfaces: Creating an Electronic Palette for the Design Community

  • Author

    Cottam, Matthew ; Wray, Katie

  • Volume
    29
  • Issue
    3
  • fYear
    2009
  • Firstpage
    90
  • Lastpage
    95
  • Abstract
    We´ve shaped our tools and process to support design in a world of tangible interfaces and ubiquitous computing in which the keyboard, mouse, and monitor make way for granular, inexpensive devices that let people augment their daily life. Tangible interfaces can be more natural, intuitive, and efficient than the way we currently interact with digital devices and interfaces. The key to developing these innovations is the ability to use physical-computing materials early during sketching. The tools we create should let designers connect sensors and actuators to computers, to streams of information, and to personal and private networks. To innovate new methods of interaction between analog and digital interfaces, we must be able to not only imagine them but also explore, observe, and demonstrate them. Besides the advantages of observing an interaction in a physically real context, there´s undeniable benefit in the ability to show tangible-interface concepts and technologies to others, rather than just describing them.
  • Keywords
    graphical user interfaces; haptic interfaces; computing technology; design community; digital interface; electronic palette; sketching; tangible interface; ubiquitous computing; user interface; Analog computers; Computer interfaces; Computer peripherals; Computerized monitoring; Condition monitoring; Hardware; Keyboards; Mice; Ubiquitous computing; Web page design; HCI; human-computer interfaces; interface design; physical computing; tangible interfaces; ubiquitous computing;
  • fLanguage
    English
  • Journal_Title
    Computer Graphics and Applications, IEEE
  • Publisher
    ieee
  • ISSN
    0272-1716
  • Type

    jour

  • DOI
    10.1109/MCG.2009.51
  • Filename
    4909122