DocumentCode :
81937
Title :
Compressing 3D Trees With Rendering Efficiency Based on Differential Data
Author :
Si-Yuan Wang ; Cong-Kai Lin ; Wen-Kai Tai
Author_Institution :
Dept. of Comput. Sci. & Inf. Eng., Nat. Dong Hwa Univ., Hualien, Taiwan
Volume :
15
Issue :
2
fYear :
2013
fDate :
Feb. 2013
Firstpage :
304
Lastpage :
315
Abstract :
Trees or forests are indispensable and ubiquitous in virtual outdoor environments. Artists usually use high polygon counts to construct detailed 3D tree models to increase realism. However, large memory spaces are required, and considerable computation power is used for rendering. This paper proposes a compression method for 3D tree models to achieve rendering efficiency with less memory space and high visual fidelity of trees simultaneously. Trees are clustered using automatic K-medoids clustering method, and each member tree in the cluster can be reconstructed based on the representative tree with differential data. An abstract representation of an ordered rooted tree for each tree model is introduced, and the similarity between trees was measured using the modified tree edit distance. Moreover, an LOD priority for each component was associated to facilitate the LOD mechanism by considering the contribution to the visual perception after rendering. For accelerating rendering, GPU was exploited to benefit the LOD mechanism, and the geometry instancing facilitates the rendering for component instances shared among member trees. The effectiveness of compression was tested using four sample forests. As demonstrated by the experimental results, our method can save substantial memory space, retain the visual fidelity of the reconstructed trees, and accelerate the rendering.
Keywords :
computational geometry; data compression; graphics processing units; pattern clustering; rendering (computer graphics); solid modelling; vegetation; 3D tree model compression method; GPU; LOD mechanism; LOD priority; abstract representation; automatic K-medoids clustering method; component instance; differential data; forest; geometry instancing; memory space; modified tree edit distance; ordered rooted tree; polygon count; rendering acceleration; rendering efficiency; representative tree; tree reconstruction; tree similarity; virtual outdoor environment; visual fidelity; visual perception; Geometry; Memory management; Rendering (computer graphics); Shape; Topology; Vegetation; Visualization; Automatic K-medoids clustering; modified tree edit distance; tree compression; tree rendering;
fLanguage :
English
Journal_Title :
Multimedia, IEEE Transactions on
Publisher :
ieee
ISSN :
1520-9210
Type :
jour
DOI :
10.1109/TMM.2012.2231062
Filename :
6365825
Link To Document :
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