DocumentCode :
822002
Title :
Swordplay: Innovating Game Development through VR
Author :
Katzourin, M. ; Ignatoff, D. ; Quirk, L. ; LaViola, J.J. ; Jenkins, O.C.
Author_Institution :
Brown Univ., Providence, RI
Volume :
26
Issue :
6
fYear :
2006
Firstpage :
15
Lastpage :
19
Abstract :
With the movement towards 3D input devices in gaming, we explored the use of 3D user interfaces in the context of Swordplay, an immersive sword-fighting and spell-casting game aimed toward casual gamers. Developed as part of a course on "innovating game development" at Brown University, Swordplay is an attempt to determine what types of interaction techniques could be useful with natural human expression in virtual 3D environments. The result is a fun, lightning-fast game intended to push the skills and dexterity of its users, similar to the popular button-mashing games of the early 1980s
Keywords :
computer games; graphical user interfaces; interactive devices; virtual reality; 3D user interface; Brown University; Swordplay; game development; input device; interaction technique; spell-casting game; sword-fighting game; virtual 3D environment; virtual reality; Displays; Explosions; Explosives; Navigation; Rendering (computer graphics); Switches; Testing; Turning; Virtual reality; Weapons; 3D user interfaces; computer games; gameplay; virtual environments;
fLanguage :
English
Journal_Title :
Computer Graphics and Applications, IEEE
Publisher :
ieee
ISSN :
0272-1716
Type :
jour
DOI :
10.1109/MCG.2006.137
Filename :
4012559
Link To Document :
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