DocumentCode
822186
Title
Compressed Facade Displacement Maps
Author
Ali, Saif ; Ye, Jieping ; Razdan, Anshuman ; Wonka, Peter
Author_Institution
AMD, Santa Clara, CA
Volume
15
Issue
2
fYear
2009
Firstpage
262
Lastpage
273
Abstract
We describe an approach to render massive urban models. To prevent a memory transfer bottleneck we propose to render the models from a compressed representation directly. Our solution is based on rendering crude building outlines as polygons and generating details by ray-tracing displacement maps in the fragment shader. We demonstrate how to compress a displacement map so that a decompression algorithm can selectively and quickly access individual entries in a fragment shader. Our prototype implementation shows how a massive urban model can be compressed by a factor of 85 and outperform a basic geometry-based renderer by a factor of 50 to 80 in rendering speed.
Keywords
architectural CAD; computational geometry; data compression; engineering graphics; ray tracing; rendering (computer graphics); solid modelling; storage management; compressed facade displacement map; decompression algorithm; fragment shader; geometry-based rendering; massive urban model rendering; memory transfer bottleneck; polygon rendering; ray tracing; Acceleration; Compression algorithms; Data structures; Graphics; Layout; Libraries; Prototypes; Ray tracing; Rendering (computer graphics); Urban planning; Displacement Mapping; Display algorithms; GPU Raytracing; Raytracing;
fLanguage
English
Journal_Title
Visualization and Computer Graphics, IEEE Transactions on
Publisher
ieee
ISSN
1077-2626
Type
jour
DOI
10.1109/TVCG.2008.98
Filename
4585376
Link To Document