DocumentCode :
822186
Title :
Compressed Facade Displacement Maps
Author :
Ali, Saif ; Ye, Jieping ; Razdan, Anshuman ; Wonka, Peter
Author_Institution :
AMD, Santa Clara, CA
Volume :
15
Issue :
2
fYear :
2009
Firstpage :
262
Lastpage :
273
Abstract :
We describe an approach to render massive urban models. To prevent a memory transfer bottleneck we propose to render the models from a compressed representation directly. Our solution is based on rendering crude building outlines as polygons and generating details by ray-tracing displacement maps in the fragment shader. We demonstrate how to compress a displacement map so that a decompression algorithm can selectively and quickly access individual entries in a fragment shader. Our prototype implementation shows how a massive urban model can be compressed by a factor of 85 and outperform a basic geometry-based renderer by a factor of 50 to 80 in rendering speed.
Keywords :
architectural CAD; computational geometry; data compression; engineering graphics; ray tracing; rendering (computer graphics); solid modelling; storage management; compressed facade displacement map; decompression algorithm; fragment shader; geometry-based rendering; massive urban model rendering; memory transfer bottleneck; polygon rendering; ray tracing; Acceleration; Compression algorithms; Data structures; Graphics; Layout; Libraries; Prototypes; Ray tracing; Rendering (computer graphics); Urban planning; Displacement Mapping; Display algorithms; GPU Raytracing; Raytracing;
fLanguage :
English
Journal_Title :
Visualization and Computer Graphics, IEEE Transactions on
Publisher :
ieee
ISSN :
1077-2626
Type :
jour
DOI :
10.1109/TVCG.2008.98
Filename :
4585376
Link To Document :
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