• DocumentCode
    822652
  • Title

    Virtualized Reality: Perspectives on 4D Digitization of Dynamic Events

  • Author

    Kanade, Takeo ; Narayanan, P.J.

  • Author_Institution
    Carnegie Mellon Univ., Pittsburgh, PA
  • Volume
    27
  • Issue
    3
  • fYear
    2007
  • Firstpage
    32
  • Lastpage
    40
  • Abstract
    Digitally recording dynamic events, such as sporting events, for experiencing in a spatio-temporally distant and arbitrary setting requires 4D capture: three dimensions for their geometry and appearance over the fourth dimension of time. Today´s computer vision techniques make 4D capture possible. The virtualized reality system serves as an example on the general problem of digitizing dynamic events. In this article, we present the virtualized reality system´s details from a historical perspective
  • Keywords
    computer vision; rendering (computer graphics); virtual reality; 4D digitization; computer vision; dynamic event; graphics rendering; sporting event; virtualized reality system; Application virtualization; Cameras; Cultural differences; Layout; Navigation; Object detection; Rendering (computer graphics); Shape; TV; Video recording; dynamic event capture; image-based modeling; multiview stereo; Computer Graphics; Computer Simulation; Imaging, Three-Dimensional; Models, Biological; Movement; Signal Processing, Computer-Assisted; User-Computer Interface; Video Recording; Whole Body Imaging;
  • fLanguage
    English
  • Journal_Title
    Computer Graphics and Applications, IEEE
  • Publisher
    ieee
  • ISSN
    0272-1716
  • Type

    jour

  • DOI
    10.1109/MCG.2007.72
  • Filename
    4178158