DocumentCode
822652
Title
Virtualized Reality: Perspectives on 4D Digitization of Dynamic Events
Author
Kanade, Takeo ; Narayanan, P.J.
Author_Institution
Carnegie Mellon Univ., Pittsburgh, PA
Volume
27
Issue
3
fYear
2007
Firstpage
32
Lastpage
40
Abstract
Digitally recording dynamic events, such as sporting events, for experiencing in a spatio-temporally distant and arbitrary setting requires 4D capture: three dimensions for their geometry and appearance over the fourth dimension of time. Today´s computer vision techniques make 4D capture possible. The virtualized reality system serves as an example on the general problem of digitizing dynamic events. In this article, we present the virtualized reality system´s details from a historical perspective
Keywords
computer vision; rendering (computer graphics); virtual reality; 4D digitization; computer vision; dynamic event; graphics rendering; sporting event; virtualized reality system; Application virtualization; Cameras; Cultural differences; Layout; Navigation; Object detection; Rendering (computer graphics); Shape; TV; Video recording; dynamic event capture; image-based modeling; multiview stereo; Computer Graphics; Computer Simulation; Imaging, Three-Dimensional; Models, Biological; Movement; Signal Processing, Computer-Assisted; User-Computer Interface; Video Recording; Whole Body Imaging;
fLanguage
English
Journal_Title
Computer Graphics and Applications, IEEE
Publisher
ieee
ISSN
0272-1716
Type
jour
DOI
10.1109/MCG.2007.72
Filename
4178158
Link To Document