DocumentCode
824975
Title
An effective pixel rasterization pipeline architecture for 3D rendering processors
Author
Park, Woo-Chan ; Lee, Kil-Whan ; Kim, Il-San ; Han, Tack-Don ; Yang, Sung-Bong
Author_Institution
Sch. of Eng., Sejong Univ., Seoul, South Korea
Volume
52
Issue
11
fYear
2003
Firstpage
1501
Lastpage
1508
Abstract
As a 3D scene becomes increasingly complex and the screen resolution increases, the design of an effective memory architecture is one of the most important issues for 3D rendering processors. We propose a pixel rasterization architecture that performs the depth test twice, before and after texture mapping. The proposed architecture eliminates memory bandwidth waste due to fetching unnecessary obscured texture data by performing the depth test before texture mapping. It also reduces the miss penalties of the pixel cache by using a prefetch scheme-that is, a frame memory access, due to a cache miss at the first depth test, is done simultaneously with texture mapping. We have built a trace-driven simulator for the proposed architecture. To validate the proposed architecture, the results of various simulations are provided. The proposed pixel rasterization architecture achieves memory bandwidth effectiveness and reduces power consumption while producing high-performance gains.
Keywords
cache storage; computer graphic equipment; image texture; parallel architectures; pipeline processing; rendering (computer graphics); 3D graphics; 3D rendering processor; frame memory access; graphics hardware; memory bandwidth waste elimination; pixel cache; pixel rasterization pipeline architecture; power consumption; prefetch scheme; rendering hardware; texture mapping; Bandwidth; Computer architecture; Graphics; Hardware; Layout; Memory architecture; Performance evaluation; Pipelines; Rendering (computer graphics); Testing;
fLanguage
English
Journal_Title
Computers, IEEE Transactions on
Publisher
ieee
ISSN
0018-9340
Type
jour
DOI
10.1109/TC.2003.1244948
Filename
1244948
Link To Document