Title :
Pervasive gaming in the everyday world
Author :
Jegers, Kalle ; Wiberg, Mikael
Author_Institution :
Umea Univ., Sweden
Abstract :
In this paper, we´ve made an initial attempt to explore the three dimensions of pervasive game play in the context of people´s everyday life. Using an advanced prototype of SupaFly, a pervasive game developed by the former company It´s Alive (now part of Daydream), we´ve evaluated how people perceive and play the game in normal, everyday settings. Our evaluation focused on how the players judged the designers´ attempts to incorporate the three dimensions in the game.
Keywords :
computer games; ubiquitous computing; user interfaces; SupaFly; pervasive gaming; Games; Global Positioning System; Handheld computers; Humans; Mobile computing; Pervasive computing; Physics computing; Prototypes; Virtual reality; Wireless networks; computer games; human factors; pervasive computer gaming; pervasive computing; usability testing;
Journal_Title :
Pervasive Computing, IEEE
DOI :
10.1109/MPRV.2006.11