• DocumentCode
    826576
  • Title

    Pervasive gaming in the everyday world

  • Author

    Jegers, Kalle ; Wiberg, Mikael

  • Author_Institution
    Umea Univ., Sweden
  • Volume
    5
  • Issue
    1
  • fYear
    2006
  • Firstpage
    78
  • Lastpage
    85
  • Abstract
    In this paper, we´ve made an initial attempt to explore the three dimensions of pervasive game play in the context of people´s everyday life. Using an advanced prototype of SupaFly, a pervasive game developed by the former company It´s Alive (now part of Daydream), we´ve evaluated how people perceive and play the game in normal, everyday settings. Our evaluation focused on how the players judged the designers´ attempts to incorporate the three dimensions in the game.
  • Keywords
    computer games; ubiquitous computing; user interfaces; SupaFly; pervasive gaming; Games; Global Positioning System; Handheld computers; Humans; Mobile computing; Pervasive computing; Physics computing; Prototypes; Virtual reality; Wireless networks; computer games; human factors; pervasive computer gaming; pervasive computing; usability testing;
  • fLanguage
    English
  • Journal_Title
    Pervasive Computing, IEEE
  • Publisher
    ieee
  • ISSN
    1536-1268
  • Type

    jour

  • DOI
    10.1109/MPRV.2006.11
  • Filename
    1593575