DocumentCode
829322
Title
Vectors and geometry and objects, oh my!
Author
Blinn, James F.
Volume
25
Issue
3
fYear
2005
Firstpage
84
Lastpage
93
Abstract
This paper describes the design of classes to represent geometric objects (such as points and transforms) and algebraic objects (such as vectors and matrices). I start out by reviewing some fairly basic math. I´ve included this just to provide context for the main topic, which is class design that implements the math. A truly bulletproof system for these objects might not even be achievable without an inordinate amount of complexity.
Keywords
C++ language; arithmetic; computational complexity; computational geometry; matrix algebra; rendering (computer graphics); vectors; Euclidean geometry; algebraic objects; geometric objects; matrices; vectors; Equations; Geometry; Transforms; algebraic objects; geometric objects; matrices; points; transforms; vectors;
fLanguage
English
Journal_Title
Computer Graphics and Applications, IEEE
Publisher
ieee
ISSN
0272-1716
Type
jour
DOI
10.1109/MCG.2005.69
Filename
1438262
Link To Document