• DocumentCode
    831301
  • Title

    Human Motion Capture Data Compression by Model-Based Indexing: A Power Aware Approach

  • Author

    Chattopadhyay, Siddhartha ; Bhandarkar, Suchendra M. ; Li, Kang

  • Author_Institution
    Dept. of Comput. Sci., Georgia Univ., Athens, GA
  • Volume
    13
  • Issue
    1
  • fYear
    2007
  • Firstpage
    5
  • Lastpage
    14
  • Abstract
    Human motion capture (MoCap) data can be used for animation of virtual human-like characters in distributed virtual reality applications and networked games. MoCap data compressed using the standard MPEG-4 encoding pipeline comprising of predictive encoding (and/or DCT decorrelation), quantization, and arithmetic/Huffman encoding, entails significant power consumption for the purpose of decompression. In this paper, we propose a novel algorithm for compression of MoCap data, which is based on smart indexing of the MoCap data by exploiting structural information derived from the skeletal virtual human model. The indexing algorithm can be fine-controlled using three predefined quality control parameters (QCPs). We demonstrate how an efficient combination of the three QCPs results in a lower network bandwidth requirement and reduced power consumption for data decompression at the client end when compared to standard MPEG-4 compression. Since the proposed algorithm exploits structural information derived from the skeletal virtual human model, it is observed to result in virtual human animation of visually acceptable quality upon decompression
  • Keywords
    Huffman codes; arithmetic codes; computer animation; data compression; power aware computing; solid modelling; video coding; virtual reality; Huffman encoding; MPEG-4 encoding pipeline; MoCap data compression; arithmetic encoding; distributed virtual reality applications; human motion capture data compression; model-based indexing algorithm; network bandwidth requirement; networked games; power aware approach; power consumption; predictive encoding; quality control parameters; signal quantization; skeletal virtual human model; virtual human-like character animation; Animation; Data compression; Discrete cosine transforms; Energy consumption; Humans; Indexing; MPEG 4 Standard; Pipelines; Predictive encoding; Virtual reality; Three-dimensional graphics and realism¿animation; and compression.; data compaction; Algorithms; Computer Simulation; Data Compression; Humans; Image Enhancement; Image Interpretation, Computer-Assisted; Imaging, Three-Dimensional; Models, Biological; Movement; Video Recording;
  • fLanguage
    English
  • Journal_Title
    Visualization and Computer Graphics, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1077-2626
  • Type

    jour

  • DOI
    10.1109/TVCG.2007.13
  • Filename
    4015393