DocumentCode :
831301
Title :
Human Motion Capture Data Compression by Model-Based Indexing: A Power Aware Approach
Author :
Chattopadhyay, Siddhartha ; Bhandarkar, Suchendra M. ; Li, Kang
Author_Institution :
Dept. of Comput. Sci., Georgia Univ., Athens, GA
Volume :
13
Issue :
1
fYear :
2007
Firstpage :
5
Lastpage :
14
Abstract :
Human motion capture (MoCap) data can be used for animation of virtual human-like characters in distributed virtual reality applications and networked games. MoCap data compressed using the standard MPEG-4 encoding pipeline comprising of predictive encoding (and/or DCT decorrelation), quantization, and arithmetic/Huffman encoding, entails significant power consumption for the purpose of decompression. In this paper, we propose a novel algorithm for compression of MoCap data, which is based on smart indexing of the MoCap data by exploiting structural information derived from the skeletal virtual human model. The indexing algorithm can be fine-controlled using three predefined quality control parameters (QCPs). We demonstrate how an efficient combination of the three QCPs results in a lower network bandwidth requirement and reduced power consumption for data decompression at the client end when compared to standard MPEG-4 compression. Since the proposed algorithm exploits structural information derived from the skeletal virtual human model, it is observed to result in virtual human animation of visually acceptable quality upon decompression
Keywords :
Huffman codes; arithmetic codes; computer animation; data compression; power aware computing; solid modelling; video coding; virtual reality; Huffman encoding; MPEG-4 encoding pipeline; MoCap data compression; arithmetic encoding; distributed virtual reality applications; human motion capture data compression; model-based indexing algorithm; network bandwidth requirement; networked games; power aware approach; power consumption; predictive encoding; quality control parameters; signal quantization; skeletal virtual human model; virtual human-like character animation; Animation; Data compression; Discrete cosine transforms; Energy consumption; Humans; Indexing; MPEG 4 Standard; Pipelines; Predictive encoding; Virtual reality; Three-dimensional graphics and realism¿animation; and compression.; data compaction; Algorithms; Computer Simulation; Data Compression; Humans; Image Enhancement; Image Interpretation, Computer-Assisted; Imaging, Three-Dimensional; Models, Biological; Movement; Video Recording;
fLanguage :
English
Journal_Title :
Visualization and Computer Graphics, IEEE Transactions on
Publisher :
ieee
ISSN :
1077-2626
Type :
jour
DOI :
10.1109/TVCG.2007.13
Filename :
4015393
Link To Document :
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