DocumentCode
831312
Title
Real-Time Interaction with a Humanoid Avatar in an Immersive Table Tennis Simulation
Author
Rusdorf, Stephan ; Brunnett, Guido ; Lorenz, Mario ; Winkler, Tobias
Author_Institution
Dept. of Comput. Sci., Chemnitz Univ. of Technol.
Volume
13
Issue
1
fYear
2007
Firstpage
15
Lastpage
25
Abstract
In this paper, we report on the realization of an immersive table tennis simulation. After describing the hardware necessities of our system, we give insight into different aspects of the simulation. In particular, the developed methods for collision detection and physical simulation are presented. The design of the virtual opponent is of crucial importance to realize an enjoyable game. Therefore, we report on the implemented game strategy and the animation of the opponent. Since table tennis is one of the fastest sports, the synchronization of the human player´s movements and the visual output on the projection wall is a very challenging problem to solve. To overcome the latencies in our system, we designed a prediction method that allows high speed interaction with our application
Keywords
avatars; computer animation; computer games; graphical user interfaces; sport; collision detection; human player movements; humanoid avatar; immersive table tennis simulation; opponent animation; physical simulation; real-time interaction; sports; virtual opponent design; Animation; Application software; Avatars; Delay; Design methodology; Graphics; Hardware; Humans; Prediction methods; Virtual reality; Games and infotainment; distributed/network graphics; interaction techniques; virtual reality.; Computer Graphics; Computer Simulation; Computer Systems; Humans; Image Interpretation, Computer-Assisted; Man-Machine Systems; Models, Biological; Software; Tennis; User-Computer Interface;
fLanguage
English
Journal_Title
Visualization and Computer Graphics, IEEE Transactions on
Publisher
ieee
ISSN
1077-2626
Type
jour
DOI
10.1109/TVCG.2007.18
Filename
4015394
Link To Document