DocumentCode :
831479
Title :
The Future Is Virtually Here
Author :
Van Lent, Michael
Author_Institution :
Soar Technol., Kandana
Volume :
41
Issue :
8
fYear :
2008
Firstpage :
87
Lastpage :
89
Abstract :
Increasingly popular for more than a decade, massively multiplayer online role-playing games now generate remarkable revenues. The current king of MMORPGs, World of Warcraft, boasts 10 million active subscribers as of early 2008. Developed by Blizzard, WoW hosts a virtual population larger than the real-world populations of countries such as Sweden and Hungary.
Keywords :
computer games; virtual reality; World of Warcraft; massively multiplayer online role-playing games; virtual population; Computer industry; Economic indicators; Energy management; Government; Licenses; Platinum; Power generation economics; Programming profession; Teleconferencing; Time measurement; MMORPGs; entertainment computing; virtual-reality applications;
fLanguage :
English
Journal_Title :
Computer
Publisher :
ieee
ISSN :
0018-9162
Type :
jour
DOI :
10.1109/MC.2008.317
Filename :
4597147
Link To Document :
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