DocumentCode
832140
Title
Texturing of Layered Surfaces for Optimal Viewing
Author
Bair, A.S. ; House, D.H. ; Ware, C.
Author_Institution
Texas A&M Univ., College Station, TX
Volume
12
Issue
5
fYear
2006
Firstpage
1125
Lastpage
1132
Abstract
This paper is a contribution to the literature on perceptually optimal visualizations of layered three-dimensional surfaces. Specifically, we develop guidelines for generating texture patterns, which, when tiled on two overlapped surfaces, minimize confusion in depth-discrimination and maximize the ability to localize distinct features. We design a parameterized texture space and explore this texture space using a "human in the loop" experimental approach. Subjects are asked to rate their ability to identify Gaussian bumps on both upper and lower surfaces of noisy terrain fields. Their ratings direct a genetic algorithm, which selectively searches the texture parameter space to find fruitful areas. Data collected from these experiments are analyzed to determine what combinations of parameters work well and to develop texture generation guidelines. Data analysis methods include ANOVA, linear discriminant analysis, decision trees, and parallel coordinates. To confirm the guidelines, we conduct a post-analysis experiment, where subjects rate textures following our guidelines against textures violating the guidelines. Across all subjects, textures following the guidelines consistently produce high rated textures on an absolute scale, and are rated higher than those that did not follow the guidelines
Keywords
data analysis; data visualisation; decision trees; feature extraction; genetic algorithms; image texture; pattern classification; search problems; surface texture; Gaussian bumps; data analysis methods; decision trees; genetic algorithm; layered three-dimensional surface texturing; linear discriminant analysis; noisy terrain fields; parallel coordinates; parameterized texture space; perceptual optimal visualizations; texture parameter space search; texture pattern generation; Analysis of variance; Data analysis; Gaussian noise; Genetic algorithms; Guidelines; Humans; Linear discriminant analysis; Space exploration; Surface texture; Visualization; data mining; decision trees; genetic algorithm; human-in-the-loop; layered surfaces; linear discriminant analysis; optimal visualization; parallel coordinates; perception;
fLanguage
English
Journal_Title
Visualization and Computer Graphics, IEEE Transactions on
Publisher
ieee
ISSN
1077-2626
Type
jour
DOI
10.1109/TVCG.2006.183
Filename
4015473
Link To Document