DocumentCode
832508
Title
An interactive rectangle elimination method for biobjective decision making
Author
Payne, Anthony N. ; Polak, Elijah
Author_Institution
Lawrence Livermore Laboratory, Livermore, CA, USA
Volume
25
Issue
3
fYear
1980
fDate
6/1/1980 12:00:00 AM
Firstpage
421
Lastpage
432
Abstract
This paper presents a new man-machine interactive method for biobjective decision making. It is specifically designed to cope with both the ill-defined nature of the decision problem and the high cost of computation points in the tradeoff (Pareto optimal) set. With this method, the decision maker may efficiently approximate the tradeoff set and/or estimate his preferred objective value. First, the notion of a rectangle representation of the tradeoff set by a set of points, called experiments, and a set of rectangles, defined by the experiments, is introduced. Next, a special class of decision makers is considered. For a decision maker in this special class, the rectangle representation of the tradeoff set defines a rectangle of uncertainty that contains the decision maker´s preferred objective value. A measure of the worst ease uncertainity is formulated and minimized to yield an optimal strategy for interactively selecting experiments. Finally, this strategy is employed in a general interactive algorithm that works under minimal assumptions on the tradeoff set and on the decision maker.
Keywords
Decision making; Interactive computing; Computational efficiency; Constraint optimization; Costs; Decision making; Design engineering; Helium; Laboratories; Learning systems; Optimization methods; Pattern recognition;
fLanguage
English
Journal_Title
Automatic Control, IEEE Transactions on
Publisher
ieee
ISSN
0018-9286
Type
jour
DOI
10.1109/TAC.1980.1102344
Filename
1102344
Link To Document