DocumentCode
836328
Title
Distributed virtual environments
Author
Stytz, Martin R.
Author_Institution
Air Force Inst. of Technol., Wright-Patterson AFB, OH, USA
Volume
16
Issue
3
fYear
1996
fDate
5/1/1996 12:00:00 AM
Firstpage
19
Lastpage
31
Abstract
Putting the reality into virtual environments requires much more than outstanding 3D computer graphics and effective human computer interaction. To be “real”, elements of the virtual environment must not only look realistic and provide natural interaction, they must move correctly, behave believably, and approximate the complexity of the real world. Individual computer systems cannot provide the necessary degree of complexity, scale, and fidelity, and probably never will. Achieving a representation of an environment that looks accurate and is accurate in its details requires multiple computer systems and distributed virtual environment (DVE) technology. The article provides an introduction to the major components of DVEs and the issues related to assembling large scale DVEs. DVE technology permits real time human interaction with complex environments based on 3D graphical descriptions that interact and move using models of real world physical constraints
Keywords
distributed processing; human factors; interactive systems; real-time systems; virtual reality; 3D computer graphics; 3D graphical descriptions; complex environments; distributed virtual environments; human computer interaction; large scale DVEs; multiple computer systems; natural interaction; real time human interaction; real world physical constraints; Assembly; Broadcasting; Computational modeling; Computer graphics; Distributed computing; Humans; Large-scale systems; Rendering (computer graphics); Vehicles; Virtual environment;
fLanguage
English
Journal_Title
Computer Graphics and Applications, IEEE
Publisher
ieee
ISSN
0272-1716
Type
jour
DOI
10.1109/38.491182
Filename
491182
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