DocumentCode :
838714
Title :
Compositing 3D images with antialiasing and various shading effects
Author :
Nakamae, Eihachiro ; Ishizaki, Takao ; Nishita, Tomoyuki ; Takita, Shinichi
Author_Institution :
Fac. of Eng., Hiroshima Univ., Japan
Volume :
9
Issue :
2
fYear :
1989
fDate :
3/1/1989 12:00:00 AM
Firstpage :
21
Lastpage :
29
Abstract :
A method is proposed for compositing 3-D images produced by different programs, taking depth order into consideration. The method can add the following effects to composited images: antialiased images with scaling are displayed by a simple algorithm; the algorithm can add shading effects due to various types of light, such as area sources and skylight; and ray tracing can be performed in localized regions, producing realistic results without the computational expense of ray tracing the whole image. In addition to the above processes, such shading effects as fog and texture mapping can be processed with conventional methods. Thus, it becomes possible to display complex scenes with various shading effects, using relatively small computers. The multiscanning method used for antialiasing and a data structure for processing it are described. Examples are presented to demonstrate the capability of the system.<>
Keywords :
computer graphics; data structures; 3D images; antialiased images; composited images; computer graphics; data structure; depth order; fog; multiscanning method; ray tracing; shading effects; texture mapping; Buffer storage; Displays; Light sources; Optical refraction; Pixel; Ray tracing; Rendering (computer graphics); Shape; Solid modeling; Surface texture;
fLanguage :
English
Journal_Title :
Computer Graphics and Applications, IEEE
Publisher :
ieee
ISSN :
0272-1716
Type :
jour
DOI :
10.1109/38.19048
Filename :
19048
Link To Document :
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