DocumentCode :
846000
Title :
Engineering Spore
Author :
Kushner, David
Volume :
45
Issue :
9
fYear :
2008
Firstpage :
36
Lastpage :
40
Abstract :
The software engineers, artists, and others who work at Maxis, now owned by video game giant Electronic Arts, have migrated here because Wright is a legend. Over the past two decades, the 48-year-old Wright, who studied architecture and mechanical engineering at Louisiana Tech University has utterly transformed his industry with hits like SimCity, in which players build virtual towns, and the best-selling computer game franchise of all time, The Sims, in which players create virtual people and then watch them interact. In the process, Wright has helped forge a new, more toylike frontier in computer gaming, where the main goal is not so much to score points or kill bad guys but to create cool stuff.
Keywords :
computer games; virtual reality; Electronic Arts; Maxis; SimCity; Spore; computer game; virtual people; virtual town; Art; Cities and towns; Computer architecture; Computer industry; Fungi; Games; Mechanical engineering; Toy industry; Watches;
fLanguage :
English
Journal_Title :
Spectrum, IEEE
Publisher :
ieee
ISSN :
0018-9235
Type :
jour
DOI :
10.1109/MSPEC.2008.4607929
Filename :
4607929
Link To Document :
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