DocumentCode
846000
Title
Engineering Spore
Author
Kushner, David
Volume
45
Issue
9
fYear
2008
Firstpage
36
Lastpage
40
Abstract
The software engineers, artists, and others who work at Maxis, now owned by video game giant Electronic Arts, have migrated here because Wright is a legend. Over the past two decades, the 48-year-old Wright, who studied architecture and mechanical engineering at Louisiana Tech University has utterly transformed his industry with hits like SimCity, in which players build virtual towns, and the best-selling computer game franchise of all time, The Sims, in which players create virtual people and then watch them interact. In the process, Wright has helped forge a new, more toylike frontier in computer gaming, where the main goal is not so much to score points or kill bad guys but to create cool stuff.
Keywords
computer games; virtual reality; Electronic Arts; Maxis; SimCity; Spore; computer game; virtual people; virtual town; Art; Cities and towns; Computer architecture; Computer industry; Fungi; Games; Mechanical engineering; Toy industry; Watches;
fLanguage
English
Journal_Title
Spectrum, IEEE
Publisher
ieee
ISSN
0018-9235
Type
jour
DOI
10.1109/MSPEC.2008.4607929
Filename
4607929
Link To Document