• DocumentCode
    846000
  • Title

    Engineering Spore

  • Author

    Kushner, David

  • Volume
    45
  • Issue
    9
  • fYear
    2008
  • Firstpage
    36
  • Lastpage
    40
  • Abstract
    The software engineers, artists, and others who work at Maxis, now owned by video game giant Electronic Arts, have migrated here because Wright is a legend. Over the past two decades, the 48-year-old Wright, who studied architecture and mechanical engineering at Louisiana Tech University has utterly transformed his industry with hits like SimCity, in which players build virtual towns, and the best-selling computer game franchise of all time, The Sims, in which players create virtual people and then watch them interact. In the process, Wright has helped forge a new, more toylike frontier in computer gaming, where the main goal is not so much to score points or kill bad guys but to create cool stuff.
  • Keywords
    computer games; virtual reality; Electronic Arts; Maxis; SimCity; Spore; computer game; virtual people; virtual town; Art; Cities and towns; Computer architecture; Computer industry; Fungi; Games; Mechanical engineering; Toy industry; Watches;
  • fLanguage
    English
  • Journal_Title
    Spectrum, IEEE
  • Publisher
    ieee
  • ISSN
    0018-9235
  • Type

    jour

  • DOI
    10.1109/MSPEC.2008.4607929
  • Filename
    4607929